My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Wizard Skeleton Army
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Firecracker Skeleton Army Mini P.E.K.K.A Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Wizard Electro Giant The Log
Wizard
Mini P.E.K.K.A
Skeleton Army
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A

Defense Synergies 3 13

Ice Spirit
Mini P.E.K.K.A Firecracker Wizard Skeleton Army The Log
Arrows
Mini P.E.K.K.A
Firecracker
The Log Ice Spirit Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Ice Spirit The Log Arrows Firecracker Wizard Skeleton Army Electro Giant
Wizard
Ice Spirit Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Ice Spirit Firecracker Mini P.E.K.K.A Wizard The Log
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Mini P.E.K.K.A Skeleton Army Ice Spirit Firecracker The Log
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker
Ice Spirit Arrows Firecracker Wizard
Arrows Electro Giant The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker Mini P.E.K.K.A
Skeleton Army Arrows Firecracker Wizard Electro Giant The Log
Arrows Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Ice Spirit Wizard The Log
Wizard Skeleton Army Ice Spirit Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A Electro Giant The Log
Wizard Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Ice Spirit Arrows Firecracker Wizard Skeleton Army The Log
Arrows Wizard The Log Ice Spirit Firecracker
Mini P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Giant
Arrows Firecracker Mini P.E.K.K.A Wizard The Log
Skeleton Army Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Wizard Electro Giant Ice Spirit
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Ice Spirit Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Arrows Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Firecracker Skeleton Army Electro Giant
Skeleton Army Electro Giant Ice Spirit Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Giant The Log
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Electro Giant Ice Spirit
Arrows Firecracker Wizard The Log
Arrows The Log Ice Spirit Firecracker Wizard
Arrows The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard The Log
Arrows Firecracker Wizard Electro Giant The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker Electro Giant The Log Ice Spirit Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Electro Giant
Ice Spirit Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Arrows Wizard The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard The Log
Ice Spirit Skeleton Army
Arrows Firecracker Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Wizard
Arrows The Log Firecracker Wizard
Arrows Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker The Log
Firecracker
Firecracker Electro Giant The Log
Firecracker Wizard

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