My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Prince Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Prince Bandit
Barbarian Barrel
Firecracker Wizard Bandit
The Log
Firecracker Mini P.E.K.K.A Prince Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wizard Prince Bandit
Fireball
Firecracker Wizard Bandit
Poison
Bats Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Bandit
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Bandit Mini P.E.K.K.A Wizard Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Prince Bandit
Firecracker
Bats Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A
Bats Firecracker Wizard Electro Giant The Log
Wizard
Mini P.E.K.K.A Prince Bandit
Prince
Bats Firecracker Wizard Electro Giant The Log
Electro Giant
Mini P.E.K.K.A Prince
The Log
Mini P.E.K.K.A Prince Bandit
Bandit
Bats Firecracker Wizard The Log

Defense Synergies 3 15

Bats
Firecracker Mini P.E.K.K.A Prince The Log Bandit
Firecracker
The Log Bats Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A
The Log Bats Firecracker Wizard Electro Giant
Wizard
Mini P.E.K.K.A Prince The Log Bandit
Prince
The Log Bats Firecracker Wizard Electro Giant
Electro Giant
Mini P.E.K.K.A Prince
The Log
Firecracker Mini P.E.K.K.A Prince Bats Wizard Bandit
Bandit
Bats Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Mini P.E.K.K.A Bats Firecracker Prince The Log Bandit
Mini P.E.K.K.A Prince Bats Bandit
Mini P.E.K.K.A Prince Bats Firecracker Bandit
Firecracker Mini P.E.K.K.A Prince The Log
The Log Bats Firecracker Bandit
Bats Firecracker Wizard
Electro Giant The Log Bandit
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Bandit
Bats Firecracker Wizard Electro Giant The Log Bandit
Bats Firecracker Wizard
Mini P.E.K.K.A Prince Bats Wizard The Log Bandit
Wizard Bats Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Electro Giant The Log Bandit
Wizard Bats Firecracker Mini P.E.K.K.A Prince
Bats Firecracker Wizard Prince The Log Bandit
Wizard The Log Bats Firecracker Bandit
Mini P.E.K.K.A Prince
Wizard Bats Firecracker Mini P.E.K.K.A Prince Electro Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Electro Giant Bandit
Bandit Firecracker Mini P.E.K.K.A Wizard Prince The Log
Bandit Bats Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Bats The Log Bandit
Mini P.E.K.K.A Prince Bandit
Firecracker Wizard Electro Giant Bats
Mini P.E.K.K.A Prince Bats Bandit
Mini P.E.K.K.A Prince
Bats Firecracker Mini P.E.K.K.A Prince The Log Bandit
Bats Mini P.E.K.K.A Prince
Prince Electro Giant The Log
Mini P.E.K.K.A Prince Wizard Bandit
Wizard Firecracker Electro Giant
Electro Giant Bats Firecracker Mini P.E.K.K.A Prince The Log
Bats Firecracker Mini P.E.K.K.A Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Prince The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Giant Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Bandit
Bats Mini P.E.K.K.A Prince
Firecracker Wizard Prince The Log Bandit
Firecracker Wizard
Firecracker The Log Bandit
Firecracker Bandit
Firecracker Prince The Log
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Prince The Log Bandit
Firecracker Wizard Electro Giant The Log
Prince The Log
Wizard
Prince The Log
The Log
Firecracker Electro Giant The Log Wizard
Firecracker The Log Wizard Bandit
Wizard Prince The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Wizard Electro Giant
Bats Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Wizard The Log Bandit
Firecracker
Prince
Firecracker Wizard The Log
Bats Prince Bandit
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Wizard Prince
The Log Firecracker Wizard
Electro Giant
Firecracker Prince
Electro Giant Bats Firecracker The Log
Firecracker Bats
Firecracker Prince Electro Giant The Log Bandit

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