My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Battle Ram P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Battle Ram Little Prince
Zap
Skeletons Bats Firecracker Battle Ram Little Prince
Barbarian Barrel
Skeletons Firecracker Battle Ram Electro Wizard Little Prince
The Log
Skeletons Firecracker Battle Ram Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Little Prince
Royal Delivery
Skeletons Bats Firecracker Battle Ram P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Battle Ram Electro Wizard Little Prince
Poison
Bats Firecracker Electro Wizard Little Prince
Lightning
Battle Ram Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Firecracker Little Prince Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Firecracker Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Battle Ram P.E.K.K.A
Firecracker
Bats Battle Ram P.E.K.K.A
Battle Ram
Poison Bats Firecracker P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Bats Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram
Little Prince

Defense Synergies 0 14

Skeletons
Bats Firecracker Poison P.E.K.K.A Electro Wizard Little Prince
Bats
Skeletons Firecracker P.E.K.K.A Electro Wizard
Firecracker
Skeletons Bats P.E.K.K.A Electro Wizard
Battle Ram
Poison
Skeletons Electro Wizard
P.E.K.K.A
Skeletons Bats Firecracker Electro Wizard
Electro Wizard
Skeletons Bats Firecracker Poison P.E.K.K.A Little Prince
Little Prince
Skeletons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker Electro Wizard
P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker Electro Wizard
Firecracker Poison P.E.K.K.A
Skeletons Bats Firecracker Electro Wizard
Bats Electro Wizard Firecracker Poison Little Prince
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Firecracker Electro Wizard Little Prince
Bats Poison Electro Wizard Skeletons Firecracker
Bats Firecracker Poison Electro Wizard
P.E.K.K.A Skeletons Bats Electro Wizard
Bats Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Skeletons Bats Firecracker Poison P.E.K.K.A Electro Wizard
Bats Firecracker Electro Wizard Little Prince
Poison Bats Firecracker Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Bats Firecracker Poison P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker
P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeletons
Firecracker Poison Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Bats Firecracker Poison
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Skeletons
Firecracker
Electro Wizard Skeletons Bats Firecracker Poison P.E.K.K.A Little Prince
Bats Poison Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Electro Wizard
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison Electro Wizard
Firecracker Poison Little Prince
Poison
Poison
Poison
Firecracker Poison Little Prince
Firecracker Poison Electro Wizard
Poison
Poison Firecracker
Poison Bats Firecracker Electro Wizard Little Prince
Electro Wizard Bats Firecracker Poison
Poison
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Electro Wizard Bats
Poison Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Bats Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Electro Wizard Little Prince

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