My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker
Barbarian Barrel
Goblins Firecracker Electro Wizard
The Log
Goblins Firecracker
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Firecracker Tornado Electro Wizard Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Firecracker Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Firecracker P.E.K.K.A
Firecracker
Bats Tornado P.E.K.K.A
Tornado
P.E.K.K.A Electro Giant Firecracker
Lightning
Electro Giant
P.E.K.K.A
Tornado Electro Wizard Bats Firecracker
Electro Giant
Tornado Lightning
Electro Wizard
P.E.K.K.A

Defense Synergies 1 11

Goblins
Firecracker Electro Wizard
Bats
Firecracker P.E.K.K.A Electro Wizard
Firecracker
Goblins Bats Tornado P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Firecracker Electro Giant Electro Wizard
Lightning
P.E.K.K.A
Tornado Bats Firecracker Electro Wizard
Electro Giant
Tornado
Electro Wizard
Goblins Bats Firecracker Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard
P.E.K.K.A Goblins Bats Firecracker Electro Wizard
Tornado P.E.K.K.A Goblins Bats Lightning Electro Wizard
P.E.K.K.A Goblins Bats Firecracker Electro Wizard
Lightning Firecracker Tornado P.E.K.K.A
Tornado Goblins Bats Firecracker Electro Wizard
Bats Tornado Lightning Electro Wizard Firecracker
Lightning P.E.K.K.A Electro Giant Electro Wizard
P.E.K.K.A Goblins Tornado
Tornado Goblins Firecracker Electro Wizard
Goblins Bats Electro Wizard Firecracker Tornado Electro Giant
Bats Firecracker Tornado Electro Wizard
P.E.K.K.A Bats Lightning Electro Wizard
Goblins Bats Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Lightning P.E.K.K.A Electro Giant Electro Wizard
Goblins Bats Firecracker Tornado P.E.K.K.A Electro Wizard
Goblins Bats Firecracker Tornado Electro Wizard
Tornado Bats Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblins Bats Firecracker P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Firecracker Lightning
P.E.K.K.A Goblins Bats Lightning Electro Wizard
Lightning P.E.K.K.A Bats Tornado Electro Wizard
P.E.K.K.A
Firecracker Electro Giant Bats Tornado Electro Wizard
P.E.K.K.A Goblins Bats Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Goblins Bats Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Bats
Lightning P.E.K.K.A Tornado Electro Giant Electro Wizard
Lightning P.E.K.K.A
Firecracker Electro Giant
Electro Giant Electro Wizard Goblins Bats Firecracker Tornado Lightning P.E.K.K.A
Bats Firecracker P.E.K.K.A Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado Electro Wizard
Lightning
Lightning Firecracker
Firecracker
Firecracker Electro Giant Bats Tornado
Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Goblins Bats Tornado Electro Wizard
Firecracker Lightning Tornado Electro Wizard
Lightning Firecracker Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Bats Lightning
Lightning Firecracker Electro Wizard
Lightning Firecracker Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant
Firecracker Tornado Lightning Electro Wizard
Lightning Tornado
Lightning Firecracker Tornado
Lightning Bats Firecracker Tornado Electro Giant Electro Wizard
Lightning Electro Wizard Bats Firecracker Electro Giant
Lightning
Lightning
Lightning Firecracker Electro Wizard
P.E.K.K.A
Firecracker Lightning
Lightning Electro Wizard Bats
Lightning Firecracker Tornado Electro Wizard
Lightning Firecracker Electro Wizard
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker P.E.K.K.A
Electro Giant Bats Firecracker Tornado Lightning Electro Wizard
Firecracker Bats Tornado Lightning Electro Wizard
Lightning Firecracker Tornado Electro Giant Electro Wizard

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