My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Mighty Miner
Giant Snowball
Goblins Hog Rider Inferno Dragon Mighty Miner
Zap
Goblins Firecracker Inferno Dragon Mighty Miner
Barbarian Barrel
Goblins Firecracker
The Log
Goblins Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon Mighty Miner
Poison
Firecracker
Lightning
Mini P.E.K.K.A Inferno Dragon Mighty Miner
Rocket
Hog Rider Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Mini P.E.K.K.A Hog Rider Inferno Dragon Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight Mighty Miner
Firecracker
Hog Rider Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Goblins Arrows Firecracker Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Mini P.E.K.K.A Hog Rider
Mighty Miner
Arrows

Defense Synergies 1 5

Goblins
Firecracker
Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Goblins Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker
Hog Rider
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Inferno Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Inferno Dragon Goblins Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblins Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Goblins Firecracker Mega Knight
Inferno Dragon Arrows Firecracker
Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon Mighty Miner Goblins
Goblins Firecracker Mini P.E.K.K.A Mega Knight
Goblins Arrows Firecracker Mega Knight
Arrows Inferno Dragon Firecracker
Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Goblins Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Goblins Firecracker
Arrows Firecracker Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Goblins Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins
Arrows Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight Mighty Miner
Arrows Firecracker
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Mega Knight Mighty Miner Inferno Dragon
Mega Knight Goblins Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Goblins Firecracker Mini P.E.K.K.A Inferno Dragon Mighty Miner
Arrows Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mighty Miner Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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