My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Firecracker Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel
Giant Snowball
Spear Goblins Bats Goblin Barrel Baby Dragon
Zap
Spear Goblins Bats Firecracker Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Firecracker Wizard Goblin Barrel
The Log
Spear Goblins Firecracker Goblin Barrel
Earthquake
Spear Goblins Firecracker Goblin Barrel
Arrows
Spear Goblins Bats Firecracker Goblin Barrel
Royal Delivery
Spear Goblins Bats Knight Firecracker Wizard Goblin Barrel Baby Dragon
Fireball
Firecracker Wizard Goblin Barrel Baby Dragon
Poison
Spear Goblins Bats Firecracker Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Firecracker Goblin Barrel Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Firecracker Baby Dragon
Bats
Knight Zap Firecracker Goblin Barrel Baby Dragon
Zap
Firecracker Spear Goblins Bats Knight Baby Dragon
Knight
Spear Goblins Bats Firecracker Goblin Barrel Baby Dragon Zap Wizard
Firecracker
Zap Knight Spear Goblins Bats Goblin Barrel Baby Dragon
Wizard
Knight
Goblin Barrel
Spear Goblins Knight Bats Firecracker Baby Dragon
Baby Dragon
Knight Spear Goblins Bats Zap Firecracker Goblin Barrel

Defense Synergies 3 13

Spear Goblins
Knight Bats Zap Firecracker Baby Dragon
Bats
Knight Spear Goblins Zap Firecracker Baby Dragon
Zap
Spear Goblins Bats Knight Firecracker Baby Dragon
Knight
Spear Goblins Bats Firecracker Zap Wizard Baby Dragon
Firecracker
Knight Spear Goblins Bats Zap Baby Dragon
Wizard
Knight
Goblin Barrel
Baby Dragon
Spear Goblins Bats Zap Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker Wizard Baby Dragon
Bats Zap Knight Firecracker
Bats Knight
Bats Knight Firecracker
Firecracker
Spear Goblins Bats Zap Firecracker Baby Dragon
Bats Spear Goblins Zap Firecracker Wizard Baby Dragon
Zap Baby Dragon
Knight Spear Goblins Firecracker
Bats Spear Goblins Zap Knight Firecracker Wizard Baby Dragon
Spear Goblins Bats Zap Firecracker Wizard Baby Dragon
Bats Zap Knight Wizard
Wizard Bats Zap Firecracker Baby Dragon
Knight
Zap
Wizard Bats Knight Firecracker
Spear Goblins Bats Zap Knight Firecracker Wizard Baby Dragon
Zap Wizard Baby Dragon Spear Goblins Bats Knight Firecracker
Wizard Spear Goblins Bats Knight Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap
Zap Knight Firecracker Wizard Baby Dragon
Spear Goblins Bats Zap Knight
Bats Zap Knight
Knight
Firecracker Wizard Bats Zap Baby Dragon
Spear Goblins Bats Knight
Knight
Zap Spear Goblins Bats Knight Firecracker Baby Dragon
Bats Knight
Zap
Knight Wizard
Wizard Firecracker Baby Dragon
Spear Goblins Bats Zap Knight Firecracker Baby Dragon
Bats Zap Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Knight Firecracker
Wizard Zap Firecracker Baby Dragon
Firecracker Wizard Spear Goblins Bats Zap Baby Dragon
Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard
Bats
Firecracker Zap Knight Wizard
Zap Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Spear Goblins Zap Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Bats
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Firecracker Wizard Baby Dragon
Firecracker Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Firecracker Baby Dragon
Bats Zap Firecracker Wizard Baby Dragon
Zap Bats Firecracker Wizard
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Spear Goblins Bats
Zap Firecracker Wizard Baby Dragon
Knight Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Zap
Firecracker
Zap Bats Firecracker Baby Dragon
Firecracker Bats Zap
Zap Firecracker Baby Dragon

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