My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Wizard Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Tombstone Prince
Barbarian Barrel
Firecracker Tombstone Wizard
The Log
Firecracker Tombstone Hog Rider Prince
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Hog Rider Wizard Prince
Fireball
Firecracker Tombstone Hog Rider Wizard
Poison
Firecracker Tombstone Wizard
Lightning
Tombstone Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Hog Rider Golden Knight Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tombstone Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Prince Mega Knight
Tombstone
Hog Rider
Firecracker The Log Wizard Prince Mega Knight Golden Knight
Wizard
Hog Rider Prince Mega Knight
Prince
Mega Knight Firecracker Hog Rider Wizard The Log
The Log
Hog Rider Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider Wizard The Log
Golden Knight
Hog Rider

Defense Synergies 2 12

Firecracker
The Log Tombstone Prince Mega Knight Golden Knight
Tombstone
Firecracker Wizard Prince
Hog Rider
Wizard
Tombstone Prince The Log Mega Knight Golden Knight
Prince
The Log Firecracker Tombstone Wizard
The Log
Firecracker Prince Wizard Mega Knight Golden Knight
Mega Knight
Firecracker Wizard The Log
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Wizard The Log Golden Knight
Firecracker Tombstone Prince The Log Mega Knight
Prince Mega Knight Tombstone
Prince Firecracker Tombstone Mega Knight
Firecracker Tombstone Prince The Log Mega Knight
The Log Firecracker Mega Knight
Firecracker Tombstone Wizard
The Log Mega Knight Golden Knight
Tombstone Prince
Firecracker Prince Mega Knight
Firecracker Tombstone Wizard The Log Mega Knight
Firecracker Wizard
Tombstone Prince Mega Knight Wizard The Log
Wizard Mega Knight Firecracker Tombstone Prince The Log Golden Knight
Tombstone Prince Mega Knight
Prince The Log Mega Knight
Wizard Mega Knight Firecracker Tombstone Prince
Tombstone Mega Knight Firecracker Wizard Prince The Log Golden Knight
Wizard The Log Firecracker Tombstone Mega Knight
Prince
Wizard Mega Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Prince
Firecracker Wizard Prince The Log Mega Knight
Tombstone Mega Knight Prince The Log Golden Knight
Prince Mega Knight The Log
Tombstone Prince Mega Knight
Firecracker Wizard
Prince Tombstone
Mega Knight Prince
Mega Knight Firecracker Tombstone Prince The Log
Tombstone
Mega Knight Tombstone Prince Golden Knight
Mega Knight Prince The Log
Prince Mega Knight Tombstone Wizard Golden Knight
Wizard Firecracker Mega Knight
Tombstone Firecracker Prince The Log Golden Knight
Mega Knight Firecracker Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Prince The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Golden Knight
Prince
Firecracker Wizard Prince The Log Golden Knight
Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Prince The Log Mega Knight
Firecracker Wizard The Log Mega Knight Golden Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard Golden Knight
Wizard Prince The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard The Log
Tombstone Prince
Firecracker Wizard
The Log
Firecracker Wizard Prince Mega Knight
The Log Firecracker Wizard
Firecracker Prince Mega Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker Prince The Log Mega Knight Golden Knight

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