My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Skeleton Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Clone Inferno Dragon
Zap
Firecracker Skeleton Army Clone Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Clone Giant Skeleton Magic Archer
The Log
Firecracker Elixir Golem Skeleton Army Clone Giant Skeleton
Earthquake
Firecracker Elixir Golem Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Elixir Golem Skeleton Army Clone Giant Skeleton Inferno Dragon Magic Archer
Fireball
Firecracker Elixir Golem Skeleton Army Clone Inferno Dragon Magic Archer
Poison
Firecracker Elixir Golem Skeleton Army Clone Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Clone Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Skeleton Army Clone Inferno Dragon Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Giant Skeleton Inferno Dragon
Elixir Golem
Firecracker The Log Inferno Dragon Magic Archer
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Inferno Dragon Magic Archer
Giant Skeleton
Clone Firecracker The Log Magic Archer
The Log
Elixir Golem Giant Skeleton Magic Archer
Inferno Dragon
Firecracker Elixir Golem Clone
Magic Archer
Elixir Golem Clone Giant Skeleton The Log

Defense Synergies 1 10

Firecracker
The Log Skeleton Army Giant Skeleton
Elixir Golem
Skeleton Army
Firecracker Giant Skeleton The Log Inferno Dragon Magic Archer
Clone
Giant Skeleton
Firecracker Skeleton Army The Log Magic Archer
The Log
Firecracker Skeleton Army Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army The Log
Magic Archer
Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Skeleton Army Inferno Dragon Firecracker The Log
Skeleton Army Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Firecracker
Firecracker Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Firecracker Magic Archer
Inferno Dragon Firecracker Magic Archer
Giant Skeleton The Log Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Giant Skeleton
Skeleton Army Firecracker Giant Skeleton The Log Magic Archer
Inferno Dragon Firecracker Magic Archer
Skeleton Army Giant Skeleton The Log
Skeleton Army Firecracker The Log Magic Archer
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Firecracker Skeleton Army
Firecracker Skeleton Army The Log Magic Archer
The Log Firecracker Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Firecracker The Log Inferno Dragon Magic Archer
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton The Log
Giant Skeleton Skeleton Army Inferno Dragon
Firecracker Magic Archer
Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Firecracker Skeleton Army The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton
Firecracker Skeleton Army Magic Archer
Skeleton Army Firecracker Giant Skeleton The Log Inferno Dragon Magic Archer
Firecracker Giant Skeleton The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton The Log
Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
Firecracker The Log Magic Archer
Inferno Dragon
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker
The Log Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker The Log Magic Archer
Skeleton Army Magic Archer
Firecracker Magic Archer
The Log
Firecracker Magic Archer
The Log Firecracker Magic Archer
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Magic Archer
Firecracker Magic Archer
Firecracker Giant Skeleton The Log Magic Archer

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