My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Firecracker Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats
Giant Snowball
Spear Goblins Bomber Bats Baby Dragon
Zap
Spear Goblins Bomber Bats Firecracker Inferno Tower
Barbarian Barrel
Spear Goblins Bomber Firecracker Inferno Tower
The Log
Spear Goblins Bomber Firecracker
Earthquake
Spear Goblins Bomber Firecracker Inferno Tower
Arrows
Spear Goblins Bomber Bats Firecracker
Royal Delivery
Spear Goblins Bomber Bats Firecracker Baby Dragon
Fireball
Bomber Firecracker Inferno Tower Baby Dragon
Poison
Spear Goblins Bomber Bats Firecracker Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Zap Firecracker Baby Dragon Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats Zap

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker Baby Dragon Golem
Bomber
Golem Bats Zap Baby Dragon
Bats
Bomber Zap Firecracker Baby Dragon Golem
Zap
Firecracker Spear Goblins Bomber Bats Baby Dragon Golem
Firecracker
Zap Spear Goblins Bats Baby Dragon Golem
Inferno Tower
Baby Dragon
Golem Spear Goblins Bomber Bats Zap Firecracker
Golem
Bomber Baby Dragon Spear Goblins Bats Zap Firecracker

Defense Synergies 0 17

Spear Goblins
Bats Zap Firecracker Inferno Tower Baby Dragon
Bomber
Bats Zap
Bats
Spear Goblins Bomber Zap Firecracker Inferno Tower Baby Dragon
Zap
Spear Goblins Bomber Bats Firecracker Inferno Tower Baby Dragon
Firecracker
Spear Goblins Bats Zap Inferno Tower Baby Dragon
Inferno Tower
Spear Goblins Bats Zap Firecracker Baby Dragon
Baby Dragon
Spear Goblins Bats Zap Firecracker Inferno Tower
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Firecracker Inferno Tower Baby Dragon
Inferno Tower Bomber Bats Zap Firecracker
Inferno Tower Bomber Bats
Inferno Tower Bomber Bats Firecracker
Bomber Firecracker
Spear Goblins Bomber Bats Zap Firecracker Baby Dragon
Bats Inferno Tower Spear Goblins Zap Firecracker Baby Dragon
Zap Inferno Tower Baby Dragon
Inferno Tower
Spear Goblins Bomber Firecracker Inferno Tower
Bats Spear Goblins Bomber Zap Firecracker Baby Dragon
Inferno Tower Spear Goblins Bats Zap Firecracker Baby Dragon
Inferno Tower Bomber Bats Zap
Bomber Bats Zap Firecracker Baby Dragon
Inferno Tower
Inferno Tower Zap
Bomber Bats Firecracker Inferno Tower
Spear Goblins Bomber Bats Zap Firecracker Baby Dragon
Zap Baby Dragon Spear Goblins Bomber Bats Firecracker
Inferno Tower
Bomber Spear Goblins Bats Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower
Bomber Zap Firecracker Baby Dragon
Spear Goblins Bats Zap Inferno Tower
Bats Zap Inferno Tower
Inferno Tower
Firecracker Bats Zap Baby Dragon
Spear Goblins Bats Inferno Tower
Inferno Tower
Zap Spear Goblins Bats Firecracker Inferno Tower Baby Dragon
Inferno Tower
Bats Inferno Tower
Zap
Inferno Tower
Bomber Firecracker Baby Dragon
Inferno Tower Spear Goblins Bomber Bats Zap Firecracker Baby Dragon
Bats Bomber Zap Firecracker Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Firecracker
Bomber Zap Firecracker Baby Dragon
Firecracker Spear Goblins Bats Zap Baby Dragon
Bomber Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Spear Goblins Bomber Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Bomber Bats
Bomber Zap Firecracker Baby Dragon
Bomber Zap Firecracker Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Firecracker Bomber Baby Dragon
Firecracker Zap Baby Dragon
Zap Baby Dragon
Zap Firecracker Baby Dragon
Bats Zap Firecracker Baby Dragon
Zap Bats Firecracker
Bomber Zap
Zap Firecracker
Firecracker
Zap Spear Goblins Bats
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Bomber Zap Firecracker Baby Dragon
Zap
Firecracker
Zap Bats Firecracker Baby Dragon
Firecracker Bats Zap
Zap Firecracker Baby Dragon

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