My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Electro Wizard Magic Archer
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Prince Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Electro Wizard Magic Archer
Poison
Bats Firecracker Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Hog Rider Electro Wizard Magic Archer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Prince
Arrows
Hog Rider Prince Mega Knight
Firecracker
Hog Rider Bats Prince Mega Knight
Hog Rider
Bats Arrows Firecracker Prince Electro Wizard Magic Archer Mega Knight
Prince
Mega Knight Bats Arrows Firecracker Hog Rider Electro Wizard Magic Archer
Electro Wizard
Hog Rider Prince Magic Archer Mega Knight
Magic Archer
Hog Rider Prince Electro Wizard Mega Knight
Mega Knight
Bats Prince Arrows Firecracker Hog Rider Electro Wizard Magic Archer

Defense Synergies 1 13

Bats
Firecracker Prince Electro Wizard Mega Knight
Arrows
Mega Knight Prince
Firecracker
Bats Prince Electro Wizard Mega Knight
Hog Rider
Prince
Bats Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard
Bats Firecracker Prince Magic Archer Mega Knight
Magic Archer
Prince Electro Wizard Mega Knight
Mega Knight
Arrows Bats Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Bats Firecracker Prince Electro Wizard Mega Knight
Prince Mega Knight Bats Electro Wizard
Prince Bats Firecracker Electro Wizard Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Bats Firecracker Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Arrows Firecracker Magic Archer
Arrows Electro Wizard Magic Archer Mega Knight
Prince
Firecracker Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Magic Archer Mega Knight
Arrows Bats Firecracker Electro Wizard Magic Archer
Prince Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Firecracker Prince Electro Wizard Magic Archer
Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Bats Arrows Firecracker Prince Electro Wizard
Arrows Mega Knight Bats Firecracker Prince Electro Wizard Magic Archer
Arrows Bats Firecracker Electro Wizard Magic Archer Mega Knight
Prince Electro Wizard
Mega Knight Bats Arrows Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Arrows Firecracker Prince Magic Archer Mega Knight
Mega Knight Bats Prince Electro Wizard
Prince Mega Knight Bats Electro Wizard
Prince Mega Knight
Arrows Firecracker Bats Electro Wizard Magic Archer
Prince Bats Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Bats Firecracker Prince Magic Archer
Mega Knight Bats Prince
Mega Knight Arrows Prince Electro Wizard
Prince Mega Knight
Firecracker Magic Archer Mega Knight
Electro Wizard Bats Firecracker Prince Magic Archer
Bats Arrows Mega Knight Firecracker Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Prince
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats Prince Electro Wizard
Firecracker Arrows Prince Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Prince Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Prince Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Arrows Prince Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Bats Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Bats Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Prince Mega Knight
Arrows Firecracker Magic Archer
Electro Wizard Bats Prince Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows
Firecracker Prince Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Prince Mega Knight
Bats Firecracker Electro Wizard Magic Archer
Firecracker Bats Electro Wizard Magic Archer
Firecracker Prince Electro Wizard Magic Archer Mega Knight

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