My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Hunter Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill
Giant Snowball
Skeleton Dragons Battle Ram Goblin Drill
Zap
Battle Ram Goblin Drill
Barbarian Barrel
Heal Spirit Battle Ram Hunter Goblin Drill
The Log
Heal Spirit Battle Ram Hunter Goblin Drill
Earthquake
Goblin Drill
Arrows
Skeleton Dragons Heal Spirit Goblin Drill
Royal Delivery
Skeleton Dragons Heal Spirit Battle Ram Hunter Goblin Drill Mother Witch
Fireball
Skeleton Dragons Battle Ram Hunter Goblin Drill Mother Witch
Poison
Skeleton Dragons Hunter Goblin Drill Mother Witch
Lightning
Skeleton Dragons Battle Ram Hunter Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Goblin Drill Golem Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Dragons Fireball Battle Ram Hunter Goblin Drill Mother Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Skeleton Dragons Fireball Battle Ram

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Golem Heal Spirit
Heal Spirit
Skeleton Dragons Battle Ram Hunter Goblin Drill
Fireball
Goblin Drill Golem Battle Ram
Battle Ram
Heal Spirit Fireball Hunter Mother Witch
Hunter
Heal Spirit Battle Ram Golem
Goblin Drill
Fireball Heal Spirit Golem Mother Witch
Golem
Skeleton Dragons Fireball Hunter Goblin Drill Mother Witch
Mother Witch
Battle Ram Goblin Drill Golem

Defense Synergies 0 4

Skeleton Dragons
Fireball Hunter
Heal Spirit
Fireball
Skeleton Dragons Goblin Drill
Battle Ram
Hunter
Skeleton Dragons
Goblin Drill
Fireball Mother Witch
Golem
Mother Witch
Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Hunter Skeleton Dragons Goblin Drill
Hunter Skeleton Dragons Goblin Drill
Hunter Skeleton Dragons Goblin Drill
Fireball
Fireball Skeleton Dragons Hunter Mother Witch
Skeleton Dragons Hunter Fireball
Skeleton Dragons Fireball
Hunter Goblin Drill
Hunter
Skeleton Dragons Mother Witch Fireball Hunter Goblin Drill
Skeleton Dragons Hunter Fireball
Hunter Goblin Drill Skeleton Dragons Fireball
Fireball Skeleton Dragons Hunter Goblin Drill
Hunter Goblin Drill
Fireball Hunter Goblin Drill
Skeleton Dragons Fireball Hunter Goblin Drill
Fireball Skeleton Dragons Hunter Goblin Drill
Hunter Goblin Drill Skeleton Dragons Fireball Mother Witch
Hunter Goblin Drill
Skeleton Dragons Fireball Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Skeleton Dragons Hunter
Hunter
Hunter Fireball
Hunter Goblin Drill
Skeleton Dragons Fireball Mother Witch Hunter
Fireball Hunter
Hunter
Skeleton Dragons Fireball
Skeleton Dragons Goblin Drill
Hunter
Fireball
Fireball Hunter
Skeleton Dragons Fireball
Skeleton Dragons Fireball Hunter Goblin Drill
Skeleton Dragons Fireball Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Goblin Drill
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Drill
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Mother Witch Hunter
Skeleton Dragons
Fireball Skeleton Dragons Hunter
Fireball Skeleton Dragons
Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Hunter
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Hunter Goblin Drill
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Hunter
Skeleton Dragons Fireball Mother Witch
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Goblin Drill
Mother Witch Skeleton Dragons Fireball Hunter
Fireball Skeleton Dragons Hunter
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball Hunter Mother Witch
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Hunter
Skeleton Dragons Fireball
Fireball
Fireball
Fireball Skeleton Dragons Hunter
Fireball
Fireball Skeleton Dragons Hunter
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball

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