My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Wizard Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Giant Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Guards Night Witch
Giant Snowball
Fire Spirit Battle Ram Guards Night Witch
Zap
Fire Spirit Battle Ram Guards Night Witch
Barbarian Barrel
Fire Spirit Battle Ram Wizard Guards Night Witch
The Log
Fire Spirit Battle Ram Guards
Earthquake
Guards
Arrows
Fire Spirit Guards Night Witch
Royal Delivery
Fire Spirit Battle Ram Wizard Guards Night Witch
Fireball
Battle Ram Wizard Night Witch
Poison
Wizard Guards Night Witch
Lightning
Battle Ram Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Barbarian Barrel Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Guards Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Guards Battle Ram Night Witch Giant Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Guards Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant
Battle Ram
Fire Spirit Barbarian Barrel
Giant
Barbarian Barrel Night Witch Fire Spirit Wizard Guards
Wizard
Giant
Barbarian Barrel
Giant Battle Ram Electro Giant
Guards
Giant
Electro Giant
Barbarian Barrel
Night Witch
Giant

Defense Synergies 0 5

Fire Spirit
Battle Ram
Giant
Wizard
Barbarian Barrel Guards
Barbarian Barrel
Wizard Guards Electro Giant Night Witch
Guards
Wizard Barbarian Barrel
Electro Giant
Barbarian Barrel
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Night Witch
Fire Spirit Night Witch
Night Witch Guards
Barbarian Barrel
Barbarian Barrel Fire Spirit Guards Night Witch
Fire Spirit Wizard Night Witch
Barbarian Barrel Electro Giant
Night Witch
Guards Fire Spirit Barbarian Barrel Night Witch
Guards Wizard Barbarian Barrel Electro Giant Night Witch
Wizard Night Witch
Night Witch Fire Spirit Wizard Guards
Fire Spirit Wizard Barbarian Barrel Guards Night Witch
Electro Giant
Wizard Night Witch
Fire Spirit Wizard Barbarian Barrel Guards Night Witch
Wizard Barbarian Barrel Fire Spirit Guards
Wizard Fire Spirit Barbarian Barrel Guards Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Electro Giant
Wizard Barbarian Barrel
Guards
Guards Barbarian Barrel Night Witch
Guards Night Witch
Fire Spirit Wizard Electro Giant
Guards Night Witch
Barbarian Barrel
Guards
Guards
Guards Electro Giant
Wizard Guards Night Witch
Wizard Electro Giant
Guards Electro Giant Barbarian Barrel Night Witch
Wizard Barbarian Barrel Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards
Wizard Fire Spirit Barbarian Barrel
Wizard Electro Giant Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard Barbarian Barrel
Wizard
Fire Spirit Guards Night Witch
Wizard Barbarian Barrel
Fire Spirit Wizard
Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Night Witch
Fire Spirit Wizard Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel Electro Giant
Night Witch
Wizard
Barbarian Barrel
Electro Giant Fire Spirit Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Wizard Electro Giant Night Witch
Wizard Guards Electro Giant
Night Witch
Wizard Night Witch
Wizard
Fire Spirit Barbarian Barrel Guards Night Witch
Fire Spirit Wizard
Barbarian Barrel
Wizard
Wizard
Electro Giant
Electro Giant Guards
Barbarian Barrel Electro Giant

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