My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Zappies Goblin Hut Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Goblin Hut Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Zappies Goblin Hut Electro Dragon
Zap
Fire Spirit Zappies Goblin Hut
Barbarian Barrel
Electro Spirit Fire Spirit Tesla Zappies Goblin Hut Electro Wizard
The Log
Electro Spirit Fire Spirit Zappies Goblin Hut
Earthquake
Tesla Zappies Goblin Hut
Arrows
Electro Spirit Fire Spirit Zappies Goblin Hut
Royal Delivery
Electro Spirit Fire Spirit Zappies Goblin Hut Electro Dragon Electro Wizard
Fireball
Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Poison
Zappies Goblin Hut Electro Dragon Electro Wizard
Lightning
Tesla Goblin Hut Electro Dragon Electro Wizard
Rocket
Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Tesla Zappies Electro Wizard Goblin Hut Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Fire Spirit Tesla Zappies

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Fire Spirit
Tesla
Zappies
Goblin Hut Electro Dragon
Goblin Hut
Zappies
Electro Dragon
Zappies
Electro Giant
Electro Spirit
Electro Wizard

Defense Synergies 0 8

Electro Spirit
Electro Wizard
Fire Spirit
Electro Wizard
Tesla
Zappies Electro Wizard
Zappies
Tesla Electro Giant Electro Wizard
Goblin Hut
Electro Wizard
Electro Dragon
Electro Wizard
Electro Giant
Zappies
Electro Wizard
Electro Spirit Fire Spirit Tesla Zappies Goblin Hut Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Goblin Hut Fire Spirit Zappies Electro Dragon Electro Wizard
Tesla Goblin Hut Zappies Electro Dragon Electro Wizard
Electro Spirit Fire Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Electro Spirit Fire Spirit Zappies Goblin Hut Electro Dragon
Electro Spirit Tesla Electro Dragon Electro Giant Electro Wizard
Tesla Zappies Goblin Hut
Fire Spirit Tesla Zappies Electro Wizard
Electro Wizard Electro Spirit Tesla Zappies Goblin Hut Electro Dragon Electro Giant
Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Goblin Hut Fire Spirit Zappies Electro Dragon Electro Wizard
Fire Spirit Electro Spirit Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Zappies Goblin Hut Electro Wizard
Tesla Zappies Goblin Hut Electro Giant Electro Wizard
Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Fire Spirit Tesla Electro Spirit Zappies Goblin Hut Electro Dragon Electro Wizard
Electro Spirit Fire Spirit Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Zappies Goblin Hut Electro Wizard
Electro Spirit Fire Spirit Tesla Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Goblin Hut Electro Giant Electro Wizard
Electro Wizard Tesla Electro Dragon
Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tesla Zappies Goblin Hut
Fire Spirit Electro Giant Electro Spirit Tesla Zappies Goblin Hut Electro Dragon Electro Wizard
Tesla Zappies Goblin Hut Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Electro Spirit Zappies Goblin Hut
Tesla Zappies Goblin Hut
Tesla Zappies Goblin Hut Electro Dragon
Electro Giant Electro Wizard
Tesla Zappies
Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Goblin Hut Electro Dragon Electro Giant Electro Wizard Electro Spirit
Electro Spirit Tesla Zappies Goblin Hut Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Electro Wizard
Goblin Hut Electro Dragon
Fire Spirit
Electro Giant Electro Spirit Fire Spirit Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon
Electro Dragon
Fire Spirit Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Fire Spirit Electro Dragon
Fire Spirit Goblin Hut
Electro Dragon
Goblin Hut
Goblin Hut Electro Dragon
Goblin Hut Electro Dragon
Fire Spirit Electro Dragon Electro Wizard
Fire Spirit Electro Dragon Electro Giant
Electro Dragon
Electro Giant Electro Spirit Fire Spirit Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon
Fire Spirit Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Zappies Goblin Hut Electro Giant
Electro Dragon
Electro Spirit Zappies Electro Dragon Electro Wizard
Electro Wizard Electro Spirit Fire Spirit Zappies Goblin Hut Electro Dragon
Fire Spirit Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon
Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Zappies Electro Wizard
Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Giant Electro Wizard

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