My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Cannon Guards
Zap
Minions Cannon Guards Goblin Giant
Barbarian Barrel
Electro Spirit Cannon Wizard Guards
The Log
Electro Spirit Cannon Guards
Earthquake
Cannon Guards
Arrows
Electro Spirit Minions Guards
Royal Delivery
Electro Spirit Minions Wizard Guards
Fireball
Minions Cannon Wizard
Poison
Minions Cannon Wizard Guards
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Cannon Earthquake Guards Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Minions Cannon Earthquake

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Minions
Mega Knight Goblin Giant
Cannon
Earthquake
Goblin Giant Mega Knight
Wizard
Goblin Giant Mega Knight
Guards
Goblin Giant
Electro Spirit Minions Earthquake Wizard
Mega Knight
Minions Earthquake Wizard

Defense Synergies 0 9

Electro Spirit
Minions
Cannon Goblin Giant Mega Knight
Cannon
Minions Earthquake Wizard Guards
Earthquake
Cannon Mega Knight
Wizard
Cannon Guards Mega Knight
Guards
Cannon Wizard
Goblin Giant
Minions
Mega Knight
Minions Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Cannon Wizard Goblin Giant
Minions Cannon Mega Knight
Cannon Mega Knight Minions
Cannon Minions Guards Mega Knight
Earthquake Mega Knight
Electro Spirit Minions Cannon Earthquake Guards Mega Knight
Minions Electro Spirit Cannon Wizard
Earthquake Electro Spirit Cannon Goblin Giant Mega Knight
Cannon Minions
Guards Cannon Mega Knight
Minions Guards Electro Spirit Cannon Earthquake Wizard Goblin Giant Mega Knight
Minions Wizard
Cannon Mega Knight Minions Earthquake Wizard Guards
Wizard Mega Knight Electro Spirit Minions Cannon Earthquake Guards
Cannon Mega Knight
Cannon Mega Knight
Wizard Mega Knight Minions Cannon
Cannon Mega Knight Electro Spirit Minions Wizard Guards
Earthquake Wizard Electro Spirit Minions Cannon Guards Mega Knight
Cannon
Wizard Mega Knight Electro Spirit Minions Cannon Earthquake Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Wizard Mega Knight
Guards Mega Knight Minions Goblin Giant
Guards Mega Knight Goblin Giant
Cannon Guards Goblin Giant Mega Knight
Wizard Electro Spirit Minions Goblin Giant
Guards Minions Goblin Giant
Mega Knight Goblin Giant
Mega Knight Electro Spirit Minions
Cannon Guards Goblin Giant
Mega Knight Minions Guards
Mega Knight Guards Goblin Giant
Mega Knight Cannon Wizard Guards Goblin Giant
Wizard Cannon Mega Knight
Guards Electro Spirit Minions Goblin Giant
Minions Mega Knight Electro Spirit Cannon Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Earthquake Goblin Giant
Earthquake Guards
Wizard Earthquake Mega Knight
Wizard Electro Spirit Minions Goblin Giant
Earthquake Wizard
Earthquake Wizard
Wizard
Minions Guards
Earthquake Wizard
Wizard
Earthquake
Earthquake Minions
Earthquake
Earthquake Wizard
Earthquake Wizard Mega Knight
Earthquake
Minions
Earthquake Wizard Mega Knight
Earthquake Wizard Mega Knight
Minions Earthquake Mega Knight
Wizard
Earthquake
Earthquake Electro Spirit Wizard Mega Knight
Earthquake Wizard
Wizard Mega Knight
Wizard
Electro Spirit Minions Wizard Guards
Earthquake Wizard Mega Knight
Electro Spirit
Mega Knight
Earthquake Wizard
Earthquake Electro Spirit Minions Guards
Wizard
Wizard Mega Knight
Earthquake Wizard
Mega Knight
Electro Spirit Minions Guards
Goblin Giant Mega Knight

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