My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Flying Machine Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Flying Machine Electro Dragon Electro Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Mega Minion Flying Machine Electro Dragon
Zap
Bats Flying Machine Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Fireball
Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Poison
Bats Mega Minion Flying Machine Electro Dragon Electro Wizard
Lightning
Mega Minion Electro Dragon Bandit Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Mega Minion Bandit Flying Machine Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Mega Minion Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Flying Machine Bandit
Mega Minion
Bats Electro Giant
Flying Machine
Bats Mirror Electro Dragon
Mirror
Electro Giant Flying Machine
Electro Dragon
Flying Machine
Electro Giant
Mirror Mega Minion
Bandit
Bats Electro Wizard
Electro Wizard
Bandit

Defense Synergies 0 13

Bats
Bandit Electro Wizard
Mega Minion
Flying Machine Bandit Electro Wizard
Flying Machine
Mega Minion Mirror Electro Dragon Bandit Electro Wizard
Mirror
Flying Machine Electro Dragon Electro Wizard
Electro Dragon
Flying Machine Mirror Electro Wizard
Electro Giant
Bandit
Bats Mega Minion Flying Machine Electro Wizard
Electro Wizard
Bats Mega Minion Flying Machine Mirror Electro Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Electro Dragon Electro Wizard
Bats Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Bats Mega Minion Electro Dragon Bandit Electro Wizard
Bats Mega Minion Electro Dragon Bandit Electro Wizard
Bats Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Bats Mega Minion Electro Wizard Flying Machine Electro Dragon
Flying Machine Electro Dragon Electro Giant Bandit Electro Wizard
Bandit Electro Wizard
Bats Electro Wizard Mega Minion Flying Machine Electro Dragon Electro Giant Bandit
Mega Minion Bats Flying Machine Electro Dragon Electro Wizard
Bats Flying Machine Electro Dragon Bandit Electro Wizard
Bats Mega Minion Electro Dragon Electro Wizard
Bandit Electro Wizard
Electro Giant Bandit Electro Wizard
Bats Electro Dragon Electro Wizard
Bats Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Bats Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Electro Wizard
Bats Flying Machine Electro Dragon Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Mega Minion Flying Machine Electro Dragon
Bandit Bats Electro Dragon Electro Wizard
Bats Bandit Electro Wizard
Bandit
Electro Giant Bats Flying Machine Electro Dragon Electro Wizard
Bats Mega Minion Flying Machine Bandit Electro Wizard
Electro Dragon Electro Wizard Bats Mega Minion Flying Machine Bandit
Mega Minion
Bats Mega Minion Flying Machine Electro Dragon
Electro Giant Electro Wizard
Bandit
Flying Machine Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Wizard Bats Mega Minion Flying Machine
Bats Mega Minion Flying Machine Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Electro Dragon Bandit
Flying Machine Electro Dragon Bandit Electro Wizard
Flying Machine Electro Dragon Bandit
Flying Machine
Electro Giant Bats Mega Minion Flying Machine Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Flying Machine Electro Dragon Bandit
Bats Electro Dragon Electro Wizard
Flying Machine Electro Dragon Bandit Electro Wizard
Flying Machine Electro Dragon
Flying Machine Bandit
Flying Machine Electro Dragon Bandit
Flying Machine
Flying Machine Electro Dragon Bandit
Flying Machine Electro Dragon Bandit
Bats
Mega Minion Flying Machine Electro Dragon Bandit Electro Wizard
Flying Machine Electro Dragon Electro Giant
Flying Machine Electro Dragon
Electro Giant Electro Dragon
Mega Minion
Flying Machine Electro Dragon Bandit Electro Wizard
Flying Machine Electro Dragon Bandit
Bandit
Bats Flying Machine Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Bats Mega Minion Flying Machine Electro Giant
Mega Minion
Electro Dragon Bandit
Electro Dragon Electro Wizard
Electro Wizard Bats Flying Machine Electro Dragon Bandit
Mega Minion Flying Machine Electro Dragon Electro Wizard
Mega Minion Flying Machine Electro Dragon Electro Wizard
Flying Machine Electro Dragon
Electro Giant
Mega Minion Flying Machine Electro Dragon
Electro Dragon Electro Giant Bats Flying Machine Electro Wizard
Bats Flying Machine Electro Dragon Electro Wizard
Electro Dragon Flying Machine Electro Giant Bandit Electro Wizard

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