My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Electro Giant Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Hut Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Electro Wizard
The Log
Elite Barbarians Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Valkyrie Goblin Hut Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Goblin Hut Electro Wizard Inferno Dragon
Poison
Goblin Hut Electro Wizard
Lightning
Elite Barbarians Valkyrie Goblin Hut Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Valkyrie Electro Wizard Inferno Dragon Goblin Hut Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Goblin Hut Tornado Electro Wizard
Goblin Hut
Valkyrie Mega Knight
Tornado
Electro Giant Valkyrie Mega Knight
Electro Giant
Tornado Inferno Dragon
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Inferno Dragon Elite Barbarians Goblin Hut Tornado Electro Wizard

Defense Synergies 1 13

Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Goblin Hut Tornado Electro Wizard
Goblin Hut
Valkyrie Electro Wizard
Tornado
Valkyrie Electro Giant Electro Wizard Inferno Dragon Mega Knight
Electro Giant
Tornado Inferno Dragon
Electro Wizard
Valkyrie Goblin Hut Tornado Inferno Dragon Mega Knight
Inferno Dragon
Tornado Electro Giant Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Tornado Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Electro Wizard
Elite Barbarians Inferno Dragon Valkyrie Goblin Hut Electro Wizard Mega Knight
Goblin Hut Tornado Mega Knight Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Goblin Hut Inferno Dragon Valkyrie Electro Wizard Mega Knight
Elite Barbarians Valkyrie Tornado Mega Knight
Tornado Valkyrie Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Goblin Hut
Valkyrie Electro Giant Electro Wizard Mega Knight
Inferno Dragon Elite Barbarians Goblin Hut Tornado
Elite Barbarians Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Goblin Hut Tornado Electro Giant Mega Knight
Inferno Dragon Goblin Hut Tornado Electro Wizard
Goblin Hut Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Goblin Hut Tornado Electro Wizard
Elite Barbarians Inferno Dragon Goblin Hut Electro Wizard Mega Knight
Tornado Elite Barbarians Goblin Hut Electro Giant Electro Wizard Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie Goblin Hut Tornado Electro Wizard
Mega Knight Elite Barbarians Valkyrie Goblin Hut Tornado Electro Wizard
Valkyrie Tornado Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Goblin Hut Tornado Electro Wizard Inferno Dragon
Valkyrie Mega Knight Elite Barbarians Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Goblin Hut Electro Giant Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie Goblin Hut Electro Wizard
Valkyrie Mega Knight Elite Barbarians Tornado Electro Wizard
Elite Barbarians Valkyrie Goblin Hut Inferno Dragon Mega Knight
Electro Giant Goblin Hut Tornado Electro Wizard
Elite Barbarians Valkyrie Goblin Hut Electro Wizard
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Electro Wizard Mega Knight Elite Barbarians Valkyrie Goblin Hut Tornado Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Valkyrie Goblin Hut
Mega Knight Elite Barbarians Valkyrie Tornado Electro Giant Electro Wizard
Elite Barbarians Mega Knight Valkyrie
Valkyrie Electro Giant Mega Knight
Elite Barbarians Goblin Hut Electro Giant Electro Wizard Valkyrie Tornado Inferno Dragon
Valkyrie Mega Knight Elite Barbarians Goblin Hut Electro Giant Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Electro Wizard
Goblin Hut
Valkyrie
Valkyrie Mega Knight
Electro Giant Tornado
Tornado
Tornado
Tornado
Elite Barbarians Tornado Electro Wizard
Valkyrie Tornado Electro Wizard
Tornado
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Goblin Hut
Goblin Hut Mega Knight
Tornado
Electro Wizard Mega Knight
Valkyrie Tornado Electro Giant Mega Knight
Mega Knight
Tornado
Tornado
Tornado Electro Giant Valkyrie Mega Knight
Inferno Dragon
Tornado Electro Wizard
Tornado Mega Knight
Tornado
Elite Barbarians Tornado Electro Giant Electro Wizard
Electro Wizard Goblin Hut Electro Giant
Elite Barbarians
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Hut
Tornado Electro Wizard
Valkyrie Electro Wizard Mega Knight
Tornado Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Giant Electro Wizard Mega Knight

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