My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Three Musketeers Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Baby Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Three Musketeers Goblin Drill
Giant Snowball
Bats Minions Dart Goblin Three Musketeers Baby Dragon Goblin Drill
Zap
Bats Minions Dart Goblin Three Musketeers Goblin Drill
Barbarian Barrel
Dart Goblin Three Musketeers Goblin Drill
The Log
Dart Goblin Three Musketeers Goblin Drill
Earthquake
Goblin Drill
Arrows
Bats Minions Dart Goblin Goblin Drill
Royal Delivery
Bats Minions Dart Goblin Three Musketeers Baby Dragon Goblin Drill Mother Witch
Fireball
Minions Dart Goblin Three Musketeers Baby Dragon Goblin Drill Mother Witch
Poison
Bats Minions Dart Goblin Three Musketeers Goblin Drill Mother Witch
Lightning
Three Musketeers Baby Dragon Mother Witch
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Dart Goblin Baby Dragon Goblin Drill Mother Witch Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Dart Goblin Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Baby Dragon Goblin Drill
Minions
Bats Baby Dragon Goblin Drill
Dart Goblin
Baby Dragon Goblin Drill
Three Musketeers
Baby Dragon
Bats Minions Dart Goblin Lightning
Goblin Drill
Bats Minions Dart Goblin Mother Witch
Lightning
Baby Dragon
Mother Witch
Goblin Drill

Defense Synergies 0 12

Bats
Minions Dart Goblin Baby Dragon Goblin Drill
Minions
Bats Dart Goblin Baby Dragon Goblin Drill
Dart Goblin
Bats Minions Baby Dragon Goblin Drill Mother Witch
Three Musketeers
Baby Dragon
Bats Minions Dart Goblin Mother Witch
Goblin Drill
Bats Minions Dart Goblin Mother Witch
Lightning
Mother Witch
Dart Goblin Baby Dragon Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Dart Goblin Baby Dragon
Bats Minions Dart Goblin Three Musketeers Goblin Drill
Three Musketeers Bats Minions Dart Goblin Goblin Drill Lightning
Three Musketeers Bats Minions Dart Goblin Goblin Drill
Lightning
Bats Minions Dart Goblin Baby Dragon Mother Witch
Bats Minions Dart Goblin Three Musketeers Lightning Baby Dragon
Lightning Dart Goblin Baby Dragon
Three Musketeers Minions Goblin Drill
Dart Goblin
Bats Minions Dart Goblin Mother Witch Baby Dragon Goblin Drill
Minions Three Musketeers Bats Dart Goblin Baby Dragon
Goblin Drill Bats Minions Three Musketeers Lightning
Three Musketeers Bats Minions Dart Goblin Baby Dragon Goblin Drill
Three Musketeers Goblin Drill
Three Musketeers Goblin Drill Lightning
Three Musketeers Bats Minions Goblin Drill
Bats Minions Dart Goblin Three Musketeers Baby Dragon Goblin Drill
Baby Dragon Goblin Drill Bats Minions Dart Goblin Mother Witch
Dart Goblin Three Musketeers Goblin Drill
Bats Minions Dart Goblin Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Baby Dragon Lightning
Bats Minions Lightning
Lightning Bats
Three Musketeers Goblin Drill
Mother Witch Bats Minions Dart Goblin Three Musketeers Baby Dragon
Bats Minions Dart Goblin Lightning
Lightning Bats Minions Baby Dragon
Dart Goblin Three Musketeers Goblin Drill
Bats Minions Dart Goblin
Lightning
Lightning Three Musketeers
Dart Goblin Three Musketeers Baby Dragon
Bats Minions Dart Goblin Three Musketeers Baby Dragon Goblin Drill Lightning
Bats Minions Dart Goblin Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Baby Dragon Goblin Drill
Dart Goblin Baby Dragon
Lightning Dart Goblin Baby Dragon Goblin Drill
Lightning Dart Goblin
Baby Dragon
Mother Witch Bats Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Lightning
Dart Goblin Lightning
Lightning Bats Minions Three Musketeers
Lightning Dart Goblin
Lightning Dart Goblin Baby Dragon
Lightning Dart Goblin Three Musketeers Baby Dragon
Lightning Minions Dart Goblin Baby Dragon
Lightning Dart Goblin Baby Dragon
Lightning Dart Goblin Three Musketeers Baby Dragon Goblin Drill
Lightning Dart Goblin Three Musketeers Baby Dragon
Lightning Three Musketeers
Bats Minions Lightning
Lightning Dart Goblin Three Musketeers Baby Dragon
Lightning Dart Goblin Baby Dragon Mother Witch
Lightning Minions Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Goblin Drill
Mother Witch Baby Dragon
Dart Goblin Baby Dragon Lightning
Lightning Baby Dragon
Lightning Dart Goblin Baby Dragon
Lightning Bats Dart Goblin Baby Dragon Mother Witch
Lightning Bats Minions Dart Goblin
Lightning
Lightning Dart Goblin
Lightning
Lightning
Lightning Bats Minions Dart Goblin
Lightning Dart Goblin Three Musketeers Baby Dragon
Lightning Dart Goblin Three Musketeers Baby Dragon
Dart Goblin Baby Dragon Lightning
Lightning
Dart Goblin Three Musketeers
Bats Minions Dart Goblin Baby Dragon Lightning
Bats Dart Goblin Lightning
Lightning Dart Goblin Baby Dragon

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