My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Fire Spirit Bomber Dart Goblin Furnace
Zap
Fire Spirit Bomber Dart Goblin Furnace
Barbarian Barrel
Fire Spirit Bomber Dart Goblin Furnace Giant Skeleton Magic Archer
The Log
Fire Spirit Bomber Dart Goblin Furnace Giant Skeleton
Earthquake
Bomber Furnace
Arrows
Fire Spirit Bomber Dart Goblin Furnace
Royal Delivery
Fire Spirit Bomber Dart Goblin Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Bomber Dart Goblin Furnace Magic Archer
Poison
Bomber Dart Goblin Furnace Magic Archer
Lightning
Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Furnace The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Dart Goblin Furnace Magic Archer Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace Giant Skeleton
Bomber
Giant Skeleton P.E.K.K.A
Dart Goblin
Giant Skeleton P.E.K.K.A The Log
Furnace
Fire Spirit Giant Skeleton P.E.K.K.A
Giant Skeleton
Fire Spirit Bomber Dart Goblin Furnace The Log Magic Archer
P.E.K.K.A
Fire Spirit Magic Archer Bomber Dart Goblin Furnace The Log
The Log
Dart Goblin Giant Skeleton P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Giant Skeleton The Log

Defense Synergies 1 14

Fire Spirit
Giant Skeleton P.E.K.K.A The Log
Bomber
P.E.K.K.A The Log
Dart Goblin
Furnace Giant Skeleton P.E.K.K.A The Log Magic Archer
Furnace
Dart Goblin Magic Archer
Giant Skeleton
Fire Spirit Dart Goblin The Log Magic Archer
P.E.K.K.A
The Log Fire Spirit Bomber Dart Goblin
The Log
P.E.K.K.A Fire Spirit Bomber Dart Goblin Giant Skeleton Magic Archer
Magic Archer
Dart Goblin Furnace Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log Magic Archer
P.E.K.K.A Bomber Dart Goblin Furnace The Log
Furnace P.E.K.K.A Fire Spirit Bomber Dart Goblin Giant Skeleton
P.E.K.K.A Bomber Dart Goblin Furnace
Bomber Giant Skeleton P.E.K.K.A The Log
The Log Fire Spirit Bomber Dart Goblin Furnace Magic Archer
Dart Goblin Furnace Fire Spirit Magic Archer
Dart Goblin Giant Skeleton P.E.K.K.A The Log Magic Archer
P.E.K.K.A Furnace
Fire Spirit Bomber Dart Goblin Giant Skeleton
Dart Goblin Bomber Furnace Giant Skeleton The Log Magic Archer
Dart Goblin Furnace Magic Archer
Furnace P.E.K.K.A Fire Spirit Bomber Giant Skeleton The Log
Fire Spirit Bomber Dart Goblin Furnace P.E.K.K.A The Log Magic Archer
P.E.K.K.A Furnace
Furnace P.E.K.K.A The Log
Bomber Furnace P.E.K.K.A
Fire Spirit Bomber Dart Goblin Furnace The Log Magic Archer
Furnace The Log Fire Spirit Bomber Dart Goblin Giant Skeleton Magic Archer
P.E.K.K.A Dart Goblin
Bomber Fire Spirit Dart Goblin Furnace Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton P.E.K.K.A
Bomber The Log Magic Archer
Giant Skeleton P.E.K.K.A Furnace The Log
Giant Skeleton P.E.K.K.A The Log
Giant Skeleton P.E.K.K.A
Fire Spirit Furnace Dart Goblin Magic Archer
P.E.K.K.A Dart Goblin Furnace Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A The Log Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Giant Skeleton
P.E.K.K.A Giant Skeleton The Log
Giant Skeleton P.E.K.K.A
Bomber Dart Goblin Furnace Magic Archer
Bomber Dart Goblin Furnace Giant Skeleton P.E.K.K.A The Log Magic Archer
Bomber Dart Goblin Giant Skeleton P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Giant Skeleton The Log
Dart Goblin The Log Magic Archer
Dart Goblin Giant Skeleton The Log Magic Archer
Dart Goblin Giant Skeleton The Log
Bomber Fire Spirit Furnace The Log Magic Archer
Fire Spirit Dart Goblin Furnace Magic Archer
Fire Spirit Bomber Dart Goblin Furnace The Log Magic Archer
The Log Fire Spirit Dart Goblin Magic Archer
The Log Dart Goblin
Fire Spirit
Dart Goblin The Log Magic Archer
Fire Spirit Dart Goblin Magic Archer
Fire Spirit Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Furnace The Log Magic Archer
Bomber Dart Goblin Furnace The Log Magic Archer
Magic Archer Dart Goblin Furnace The Log
Bomber
Fire Spirit Bomber Dart Goblin The Log Magic Archer
Fire Spirit Bomber Dart Goblin The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
The Log Fire Spirit Bomber Furnace Magic Archer
The Log Dart Goblin Magic Archer
The Log Magic Archer
Dart Goblin The Log Magic Archer
Fire Spirit Dart Goblin Furnace Magic Archer
Dart Goblin
Bomber Dart Goblin The Log Magic Archer
Magic Archer
P.E.K.K.A Giant Skeleton
The Log Magic Archer
Fire Spirit Dart Goblin Magic Archer
Fire Spirit Dart Goblin Magic Archer
The Log
Dart Goblin Magic Archer
The Log Bomber Dart Goblin Magic Archer
Giant Skeleton
Dart Goblin P.E.K.K.A
Dart Goblin Giant Skeleton The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Giant Skeleton The Log Magic Archer

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