My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Dark Prince Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Bats Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Tesla Hog Rider Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball The Log Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Dark Prince
Giant Snowball
Hog Rider Dark Prince The Log Electro Wizard Mega Knight
Tesla
Hog Rider
Bats Giant Snowball The Log Dark Prince Electro Wizard Mega Knight
Dark Prince
Bats Giant Snowball Hog Rider Electro Wizard
The Log
Hog Rider Giant Snowball Mega Knight
Electro Wizard
Giant Snowball Hog Rider Dark Prince Mega Knight
Mega Knight
Bats Giant Snowball Hog Rider The Log Electro Wizard

Defense Synergies 2 17

Bats
Giant Snowball Tesla Dark Prince The Log Electro Wizard Mega Knight
Giant Snowball
Mega Knight Bats Tesla Dark Prince The Log Electro Wizard
Tesla
The Log Bats Giant Snowball Dark Prince Electro Wizard
Hog Rider
Dark Prince
Bats Giant Snowball Tesla The Log Electro Wizard
The Log
Tesla Bats Giant Snowball Dark Prince Electro Wizard Mega Knight
Electro Wizard
Bats Giant Snowball Tesla Dark Prince The Log Mega Knight
Mega Knight
Giant Snowball Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Bats Tesla Dark Prince The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Giant Snowball Dark Prince Electro Wizard
Tesla Bats Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
The Log Bats Giant Snowball Tesla Dark Prince Electro Wizard Mega Knight
Bats Giant Snowball Tesla Electro Wizard
Tesla The Log Electro Wizard Mega Knight
Tesla
Giant Snowball Tesla Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Giant Snowball Tesla Dark Prince The Log Mega Knight
Tesla Bats Giant Snowball Electro Wizard
Tesla Mega Knight Bats Giant Snowball Dark Prince The Log Electro Wizard
Mega Knight Bats Giant Snowball Tesla Dark Prince The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Giant Snowball Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Dark Prince Electro Wizard
Tesla Mega Knight Bats Giant Snowball Dark Prince The Log Electro Wizard
Giant Snowball The Log Bats Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Mega Knight Bats Giant Snowball Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tesla Dark Prince Electro Wizard
Electro Wizard Giant Snowball Tesla The Log Mega Knight
Mega Knight Bats Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Bats Tesla The Log Electro Wizard
Tesla Dark Prince Mega Knight
Bats Giant Snowball Tesla Electro Wizard
Dark Prince Bats Tesla Electro Wizard
Mega Knight Tesla Dark Prince
Electro Wizard Mega Knight Bats Giant Snowball Dark Prince The Log
Tesla
Mega Knight Bats Tesla Dark Prince
Mega Knight Giant Snowball Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Bats Dark Prince The Log
Bats Mega Knight Giant Snowball Tesla Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log Electro Wizard
The Log
Dark Prince The Log
Giant Snowball Dark Prince The Log Mega Knight
Bats Giant Snowball
The Log
The Log Giant Snowball
The Log Giant Snowball
Bats Giant Snowball Electro Wizard
Dark Prince The Log Electro Wizard
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log Mega Knight
Giant Snowball
Bats
Giant Snowball Dark Prince The Log Electro Wizard Mega Knight
Giant Snowball The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Dark Prince Mega Knight
The Log Giant Snowball Electro Wizard
Giant Snowball The Log Mega Knight
The Log
Bats Giant Snowball Electro Wizard
Electro Wizard Bats Giant Snowball
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball Electro Wizard
Mega Knight
Giant Snowball The Log
Electro Wizard Bats Dark Prince
Giant Snowball Electro Wizard
The Log
Dark Prince Electro Wizard Mega Knight
The Log Giant Snowball
Giant Snowball
Dark Prince Mega Knight
Bats Giant Snowball The Log Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Dark Prince The Log Electro Wizard Mega Knight

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