My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Prince Bowler Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Prince Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Phoenix
Giant Snowball
Miner
Zap
Prince
Barbarian Barrel
Wizard Magic Archer
The Log
Prince
Earthquake
Arrows
Royal Delivery
Wizard Prince Bowler Miner Magic Archer
Fireball
Wizard Bowler Magic Archer
Poison
Wizard Phoenix Magic Archer
Lightning
Ice Golem Wizard Prince Bowler Phoenix Magic Archer
Rocket
Wizard Prince Bowler Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Barbarian Barrel Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Prince Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Miner Phoenix Magic Archer Wizard Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Barbarian Barrel Miner Phoenix

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Prince Barbarian Barrel Miner Magic Archer
Wizard
Prince Miner
Barbarian Barrel
Ice Golem Prince Bowler Miner
Prince
Ice Golem Wizard Barbarian Barrel Bowler Miner Magic Archer
Bowler
Barbarian Barrel Prince Miner Magic Archer
Miner
Ice Golem Wizard Barbarian Barrel Prince Bowler Magic Archer
Phoenix
Magic Archer
Ice Golem Prince Bowler Miner

Defense Synergies 0 13

Ice Golem
Wizard Barbarian Barrel Bowler Phoenix Magic Archer
Wizard
Ice Golem Barbarian Barrel Prince
Barbarian Barrel
Ice Golem Wizard Prince Bowler Miner Magic Archer
Prince
Wizard Barbarian Barrel Bowler Magic Archer
Bowler
Ice Golem Barbarian Barrel Prince
Miner
Barbarian Barrel
Phoenix
Ice Golem
Magic Archer
Ice Golem Barbarian Barrel Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Wizard Barbarian Barrel Magic Archer
Prince Phoenix
Prince Bowler
Prince Bowler Phoenix
Barbarian Barrel Prince Bowler
Barbarian Barrel Bowler Magic Archer
Wizard Phoenix Magic Archer
Bowler Ice Golem Barbarian Barrel Phoenix Magic Archer
Prince Phoenix
Ice Golem Barbarian Barrel Prince Bowler Miner Phoenix
Ice Golem Wizard Barbarian Barrel Bowler Magic Archer
Wizard Phoenix Magic Archer
Prince Bowler Wizard
Wizard Bowler Barbarian Barrel Prince Magic Archer
Prince Phoenix
Prince Bowler
Wizard Prince Bowler
Wizard Barbarian Barrel Prince Bowler Magic Archer
Wizard Barbarian Barrel Ice Golem Bowler Magic Archer
Prince Phoenix
Wizard Bowler Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel Prince Bowler
Ice Golem Wizard Barbarian Barrel Prince Bowler Miner Phoenix Magic Archer
Ice Golem Prince Bowler
Prince Bowler Ice Golem Barbarian Barrel Phoenix
Prince Bowler Phoenix
Wizard Ice Golem Magic Archer
Prince Ice Golem Bowler Phoenix
Prince Phoenix
Ice Golem Barbarian Barrel Prince Phoenix Magic Archer
Phoenix
Prince Bowler Phoenix
Prince Bowler Phoenix
Prince Bowler Ice Golem Wizard
Wizard Bowler Magic Archer
Phoenix Ice Golem Barbarian Barrel Prince Bowler Magic Archer
Bowler Ice Golem Wizard Barbarian Barrel Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Barbarian Barrel
Barbarian Barrel Bowler Miner Magic Archer
Barbarian Barrel Miner Magic Archer
Ice Golem Barbarian Barrel Prince
Wizard Barbarian Barrel Bowler Magic Archer
Wizard Ice Golem Magic Archer
Wizard Bowler Magic Archer
Ice Golem Wizard Barbarian Barrel Bowler Magic Archer
Miner Wizard
Prince Bowler
Miner Wizard Barbarian Barrel Prince Bowler Magic Archer
Wizard Magic Archer
Ice Golem Barbarian Barrel Bowler Miner Magic Archer
Barbarian Barrel Magic Archer
Ice Golem Barbarian Barrel Prince Magic Archer
Wizard Barbarian Barrel Bowler Magic Archer
Magic Archer Wizard Barbarian Barrel Bowler
Barbarian Barrel
Wizard Barbarian Barrel Prince Bowler Magic Archer
Wizard Barbarian Barrel Bowler Miner Magic Archer
Prince Bowler Magic Archer
Wizard
Prince Bowler
Barbarian Barrel
Ice Golem Wizard Barbarian Barrel Bowler Magic Archer
Miner Wizard Barbarian Barrel Bowler Magic Archer
Wizard Prince Bowler Miner Magic Archer
Miner Barbarian Barrel Magic Archer
Ice Golem Wizard Magic Archer
Wizard
Bowler
Wizard Miner Magic Archer
Magic Archer
Prince
Wizard Bowler Magic Archer
Barbarian Barrel Prince Magic Archer
Wizard Magic Archer
Barbarian Barrel
Miner Wizard Prince Bowler Magic Archer
Ice Golem Wizard Bowler Magic Archer
Prince
Bowler Magic Archer
Magic Archer
Barbarian Barrel Prince Bowler Miner Magic Archer

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