My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Firecracker Tesla Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bandit
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Firecracker Bandit
Barbarian Barrel
Skeletons Bomber Knight Firecracker Tesla Bandit
The Log
Skeletons Bomber Firecracker Bandit
Earthquake
Skeletons Bomber Firecracker Tesla
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Knight Firecracker Bandit
Fireball
Bomber Firecracker Tesla Bandit
Poison
Bomber Firecracker
Lightning
Knight Tesla Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Knight Firecracker Bandit Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Bandit Mega Knight
Knight
Firecracker Bomber The Log
Firecracker
Knight Bandit Mega Knight
Tesla
The Log
Knight Bandit Mega Knight
Bandit
Bomber Firecracker The Log Mega Knight
Mega Knight
Bomber Firecracker The Log Bandit

Defense Synergies 6 15

Skeletons
Tesla Bomber Knight Firecracker The Log Bandit
Bomber
Knight Skeletons Tesla The Log Bandit
Knight
Bomber Firecracker Tesla Skeletons The Log
Firecracker
Knight The Log Skeletons Tesla Bandit Mega Knight
Tesla
Skeletons Knight The Log Bomber Firecracker
The Log
Firecracker Tesla Skeletons Bomber Knight Bandit Mega Knight
Bandit
Skeletons Bomber Firecracker The Log Mega Knight
Mega Knight
Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tesla The Log
Skeletons Bomber Knight Firecracker Tesla The Log Bandit Mega Knight
Tesla Mega Knight Skeletons Bomber Knight Bandit
Tesla Skeletons Bomber Knight Firecracker Bandit Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Skeletons Bomber Firecracker Tesla Bandit Mega Knight
Tesla Firecracker
Tesla The Log Bandit Mega Knight
Tesla Skeletons
Knight Skeletons Bomber Firecracker Tesla Bandit Mega Knight
Skeletons Bomber Knight Firecracker Tesla The Log Bandit Mega Knight
Tesla Firecracker
Tesla Mega Knight Skeletons Bomber Knight The Log Bandit
Bomber Mega Knight Firecracker Tesla The Log
Knight Tesla Bandit Mega Knight
Tesla The Log Bandit Mega Knight
Tesla Mega Knight Skeletons Bomber Knight Firecracker
Tesla Mega Knight Bomber Knight Firecracker The Log Bandit
The Log Bomber Knight Firecracker Tesla Bandit Mega Knight
Tesla
Bomber Mega Knight Knight Firecracker Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla Bandit
Bandit Bomber Knight Firecracker Tesla The Log Mega Knight
Bandit Mega Knight Skeletons Knight The Log
Mega Knight Knight Tesla The Log Bandit
Skeletons Knight Tesla Bandit Mega Knight
Firecracker Skeletons Tesla
Skeletons Knight Tesla Bandit
Mega Knight Knight Tesla
Mega Knight Skeletons Knight Firecracker The Log Bandit
Skeletons Tesla
Mega Knight Knight Tesla
Mega Knight The Log
Mega Knight Skeletons Knight Tesla Bandit
Bomber Firecracker Tesla Mega Knight
Tesla Skeletons Bomber Knight Firecracker The Log
Mega Knight Bomber Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Knight Firecracker The Log
Bomber Firecracker The Log Mega Knight
Firecracker
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Firecracker Knight The Log Bandit
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Bomber Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Bomber
Bomber Firecracker The Log Bandit Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Bomber Mega Knight
Firecracker The Log Bandit
The Log Bandit Mega Knight
Firecracker The Log Bandit
Firecracker
Firecracker
Bomber The Log Bandit Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bandit
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Bomber Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Bandit Mega Knight

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