My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Balloon
Giant Snowball
Bats Goblin Barrel Balloon
Zap
Bats Goblin Barrel Balloon
Barbarian Barrel
Tesla Elite Barbarians Goblin Barrel Electro Wizard
The Log
Elite Barbarians Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elite Barbarians Goblin Barrel Balloon Electro Wizard
Fireball
Tesla Elite Barbarians Goblin Barrel Balloon Electro Wizard
Poison
Bats Balloon Electro Wizard
Lightning
Tesla Elite Barbarians Balloon Electro Wizard
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tesla Fireball Electro Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Goblin Barrel
Tesla
Elite Barbarians
Bats Fireball The Log
Fireball
Elite Barbarians The Log Electro Wizard
Goblin Barrel
Bats Balloon
Balloon
Bats Goblin Barrel The Log Electro Wizard
The Log
Elite Barbarians Fireball Balloon
Electro Wizard
Fireball Balloon

Defense Synergies 2 8

Bats
Tesla The Log Electro Wizard
Tesla
The Log Bats Fireball Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Tesla Electro Wizard
Goblin Barrel
Balloon
The Log
Tesla Fireball Bats Elite Barbarians Electro Wizard
Electro Wizard
Bats Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Elite Barbarians Bats Tesla The Log Electro Wizard
Tesla Bats Elite Barbarians Electro Wizard
Tesla Elite Barbarians Bats Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Fireball
Tesla Fireball The Log Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Tesla Electro Wizard
Bats Electro Wizard Tesla Fireball The Log
Tesla Bats Fireball Electro Wizard
Tesla Bats Elite Barbarians Fireball The Log Electro Wizard
Fireball Bats Tesla The Log Electro Wizard
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians Fireball The Log Electro Wizard
Tesla Bats Elite Barbarians Fireball Electro Wizard
Tesla Fireball Bats Elite Barbarians The Log Electro Wizard
The Log Bats Tesla Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Bats Tesla Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Tesla Elite Barbarians The Log
Bats Elite Barbarians The Log Electro Wizard
Bats Tesla Elite Barbarians Fireball The Log Electro Wizard
Tesla Elite Barbarians
Fireball Bats Tesla Electro Wizard
Bats Tesla Elite Barbarians Fireball Electro Wizard
Tesla Elite Barbarians
Electro Wizard Bats Elite Barbarians Fireball The Log
Tesla
Bats Tesla Elite Barbarians
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Tesla Fireball
Tesla Fireball
Tesla Elite Barbarians Electro Wizard Bats Fireball The Log
Bats Tesla Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Elite Barbarians Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard

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