My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Electro Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant
Giant Snowball
Skeletons Bats Cannon Electro Dragon
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Cannon Executioner
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Electro Dragon Executioner
Fireball
Cannon Electro Dragon Executioner
Poison
Bats Cannon Electro Dragon Executioner
Lightning
Cannon Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Cannon Tornado Giant Electro Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Cannon Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Mega Knight
Cannon
Giant
Bats Electro Dragon Tornado Executioner
Tornado
Executioner Giant Electro Dragon Mega Knight
Electro Dragon
Giant Tornado Executioner Mega Knight
Executioner
Tornado Giant Electro Dragon Mega Knight
Mega Knight
Bats Tornado Electro Dragon Executioner

Defense Synergies 2 10

Skeletons
Cannon Bats Tornado Electro Dragon Executioner
Bats
Skeletons Cannon Mega Knight
Cannon
Skeletons Bats Electro Dragon
Giant
Tornado
Executioner Skeletons Electro Dragon Mega Knight
Electro Dragon
Skeletons Cannon Tornado
Executioner
Tornado Skeletons Mega Knight
Mega Knight
Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon Executioner
Skeletons Bats Cannon Electro Dragon Executioner Mega Knight
Cannon Tornado Mega Knight Skeletons Bats Electro Dragon Executioner
Cannon Skeletons Bats Electro Dragon Mega Knight
Tornado Mega Knight
Tornado Skeletons Bats Cannon Electro Dragon Executioner Mega Knight
Bats Tornado Cannon Electro Dragon Executioner
Cannon Electro Dragon Mega Knight
Cannon Skeletons Tornado
Tornado Skeletons Cannon Mega Knight
Bats Executioner Skeletons Cannon Tornado Electro Dragon Mega Knight
Executioner Bats Tornado Electro Dragon
Cannon Mega Knight Skeletons Bats Electro Dragon
Executioner Mega Knight Bats Cannon Tornado Electro Dragon
Cannon Mega Knight
Tornado Cannon Mega Knight
Mega Knight Skeletons Bats Cannon Tornado Electro Dragon Executioner
Cannon Mega Knight Bats Tornado Electro Dragon Executioner
Tornado Executioner Bats Cannon Electro Dragon Mega Knight
Cannon Tornado
Mega Knight Bats Cannon Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Electro Dragon Executioner Mega Knight
Mega Knight Skeletons Bats Electro Dragon
Mega Knight Bats Tornado
Skeletons Cannon Executioner Mega Knight
Executioner Skeletons Bats Tornado Electro Dragon
Skeletons Bats
Mega Knight
Electro Dragon Mega Knight Skeletons Bats Tornado
Skeletons Cannon
Mega Knight Bats Electro Dragon
Mega Knight Tornado
Mega Knight Skeletons Cannon Executioner
Cannon Electro Dragon Executioner Mega Knight
Electro Dragon Skeletons Bats Tornado Executioner
Bats Executioner Mega Knight Cannon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Executioner
Electro Dragon
Executioner Mega Knight
Executioner Bats Tornado Electro Dragon
Tornado Executioner
Tornado Electro Dragon Executioner
Tornado Electro Dragon
Bats Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Executioner
Executioner
Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Tornado
Bats
Electro Dragon Executioner Mega Knight
Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon Executioner Mega Knight
Tornado Electro Dragon Executioner
Tornado Electro Dragon Mega Knight
Tornado
Bats Tornado Electro Dragon Executioner
Electro Dragon Bats
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Bats Electro Dragon
Tornado Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Electro Dragon Executioner
Tornado
Electro Dragon Executioner Mega Knight
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon Executioner
Electro Dragon Tornado Executioner Mega Knight

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