My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies Barbarian Hut Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Rascals Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Barbarians Zappies Little Prince
Zap
Fire Spirit Zappies Little Prince
Barbarian Barrel
Fire Spirit Barbarians Rascals Zappies Barbarian Hut Little Prince
The Log
Fire Spirit Barbarians Rascals Zappies Barbarian Hut Little Prince
Earthquake
Barbarians Zappies Barbarian Hut
Arrows
Fire Spirit Rascals Zappies Little Prince
Royal Delivery
Fire Spirit Barbarians Rascals Zappies Little Prince
Fireball
Barbarians Rascals Zappies Barbarian Hut Little Prince
Poison
Barbarians Rascals Zappies Barbarian Hut Little Prince
Lightning
Barbarian Hut Little Prince
Rocket
Barbarians Rascals Barbarian Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Little Prince Fireball Zappies Barbarians Rascals Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Little Prince Fireball Zappies

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut Golem
Barbarians
Rascals
Zappies Barbarian Hut
Fireball
Golem Little Prince
Zappies
Rascals Golem
Barbarian Hut
Fire Spirit Rascals
Golem
Fireball Fire Spirit Zappies
Little Prince
Fireball

Defense Synergies 0 4

Fire Spirit
Barbarians
Zappies
Rascals
Fireball
Zappies Barbarian Hut Little Prince
Zappies
Barbarians Fireball
Barbarian Hut
Fireball
Golem
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Zappies
Barbarians Barbarian Hut Rascals Zappies
Barbarians Barbarian Hut Fire Spirit Rascals Zappies
Barbarians Barbarian Hut Rascals Zappies
Barbarians Fireball
Fireball Fire Spirit Rascals Zappies
Fire Spirit Rascals Fireball Zappies Barbarian Hut Little Prince
Barbarian Hut Barbarians Rascals Fireball
Barbarians Zappies Barbarian Hut Rascals
Fire Spirit Barbarians Rascals Zappies Little Prince
Barbarians Rascals Fireball Zappies
Rascals Fireball Zappies Barbarian Hut
Barbarians Barbarian Hut Fire Spirit Rascals Fireball Zappies
Fire Spirit Fireball Barbarian Hut Barbarians Rascals Zappies
Barbarians Barbarian Hut Rascals Zappies
Barbarians Barbarian Hut Rascals Fireball Zappies
Barbarians Barbarian Hut Rascals Fireball Zappies
Fire Spirit Fireball Barbarians Rascals Zappies Barbarian Hut Little Prince
Fire Spirit Barbarians Rascals Fireball Zappies Barbarian Hut Little Prince
Barbarians Barbarian Hut Zappies
Rascals Fire Spirit Barbarians Fireball Zappies Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Barbarian Hut Fireball Zappies
Fireball
Barbarians Zappies Rascals Barbarian Hut
Barbarians Rascals Fireball Zappies Barbarian Hut
Barbarians Barbarian Hut Rascals Zappies
Fire Spirit Fireball Rascals Zappies
Rascals Barbarians Fireball Zappies Barbarian Hut
Barbarians Rascals Zappies Barbarian Hut
Barbarians Fireball Zappies Barbarian Hut
Barbarians Zappies Barbarian Hut
Barbarians Rascals Zappies
Barbarians Fireball
Barbarians Rascals Fireball Zappies Barbarian Hut
Barbarians Rascals Fireball Zappies Barbarian Hut
Barbarians Rascals Zappies Fireball Barbarian Hut Little Prince
Barbarians Rascals Fireball Zappies Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Hut
Fireball
Fireball Barbarian Hut
Barbarians Rascals Fireball Barbarian Hut
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit Barbarian Hut
Fireball
Fire Spirit Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball
Fire Spirit Fireball
Fire Spirit Fireball Little Prince
Fireball
Fireball
Barbarians Fireball Barbarian Hut
Fire Spirit Fireball Little Prince
Fireball
Fireball
Fireball
Fire Spirit Fireball Little Prince
Fireball Zappies
Fireball
Fireball
Fireball Zappies
Fireball
Fire Spirit Barbarians Fireball Zappies Barbarian Hut
Fireball Fire Spirit Zappies
Fireball
Fireball Rascals
Fireball
Fireball
Rascals Fireball Zappies
Fireball Zappies
Fireball Little Prince

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