My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Baby Dragon
Zap
Bats Bandit
Barbarian Barrel
Bandit Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Magic Archer
Fireball
Baby Dragon Bandit Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Mini P.E.K.K.A Baby Dragon Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Mini P.E.K.K.A

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Bats Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Baby Dragon
Bats Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
The Log
Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Bandit
Bats Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Baby Dragon Bandit Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Baby Dragon The Log Bandit Electro Wizard Magic Archer

Defense Synergies 2 21

Bats
Mini P.E.K.K.A Baby Dragon The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Bats Baby Dragon Magic Archer
Baby Dragon
Bats Mini P.E.K.K.A The Log Bandit Mega Knight
The Log
Mini P.E.K.K.A Bats Baby Dragon Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Bats Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Mega Knight
Bats Baby Dragon The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Bats Baby Dragon Bandit Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Baby Dragon Magic Archer
Baby Dragon The Log Bandit Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bats Electro Wizard Baby Dragon The Log Bandit Magic Archer Mega Knight
Bats Baby Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Bats The Log Bandit Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Baby Dragon The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Baby Dragon The Log Bandit Electro Wizard Magic Archer
Baby Dragon The Log Bats Bandit Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Baby Dragon The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Baby Dragon The Log Magic Archer Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Bats The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit Mega Knight
Bats Baby Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Baby Dragon The Log Bandit Magic Archer
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit
Baby Dragon Magic Archer Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Bats Mega Knight Mini P.E.K.K.A Baby Dragon The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Electro Wizard Magic Archer
Baby Dragon The Log Bandit Magic Archer
The Log
Baby Dragon The Log Magic Archer Mega Knight
Bats Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log Bandit
Bats Mini P.E.K.K.A Electro Wizard
The Log Bandit Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Bandit Magic Archer
Magic Archer Baby Dragon The Log Bandit Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Bandit Electro Wizard Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer Mega Knight
The Log Baby Dragon Bandit Electro Wizard Magic Archer
Baby Dragon The Log Bandit Magic Archer Mega Knight
Baby Dragon The Log Bandit Magic Archer
Bats Baby Dragon Electro Wizard Magic Archer
Electro Wizard Bats
Mini P.E.K.K.A
The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bats Bandit Magic Archer
Baby Dragon Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Baby Dragon Electro Wizard Magic Archer Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Bats Baby Dragon The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Baby Dragon The Log Bandit Electro Wizard Magic Archer Mega Knight

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