My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Baby Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Goblins Royal Hogs Baby Dragon
Zap
Skeletons Goblins Royal Hogs Goblin Giant
Barbarian Barrel
Skeletons Goblins Wizard Royal Hogs Royal Ghost
The Log
Skeletons Goblins Royal Hogs
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Goblins Royal Hogs
Royal Delivery
Skeletons Goblins Wizard Royal Hogs Baby Dragon Royal Ghost
Fireball
Wizard Royal Hogs Baby Dragon
Poison
Wizard Royal Hogs
Lightning
Wizard Baby Dragon
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Royal Ghost Fireball Baby Dragon Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Royal Ghost Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Baby Dragon
Fireball
Goblin Giant Royal Hogs Baby Dragon
Wizard
Royal Hogs Goblin Giant Royal Ghost
Royal Hogs
Fireball Wizard
Baby Dragon
Goblins Fireball Goblin Giant
Goblin Giant
Fireball Wizard Baby Dragon
Royal Ghost
Wizard

Defense Synergies 1 5

Skeletons
Wizard Baby Dragon Royal Ghost
Goblins
Wizard
Fireball
Goblin Giant
Wizard
Skeletons Goblins Royal Ghost
Royal Hogs
Baby Dragon
Skeletons
Goblin Giant
Fireball
Royal Ghost
Skeletons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Goblin Giant
Skeletons Goblins
Skeletons Goblins
Skeletons Goblins
Fireball
Fireball Skeletons Goblins Baby Dragon Royal Ghost
Fireball Wizard Baby Dragon
Fireball Baby Dragon Goblin Giant
Skeletons Goblins
Skeletons Goblins Royal Ghost
Goblins Skeletons Fireball Wizard Baby Dragon Goblin Giant Royal Ghost
Fireball Wizard Baby Dragon
Skeletons Fireball Wizard
Fireball Wizard Goblins Baby Dragon Royal Ghost
Fireball
Wizard Skeletons Goblins Fireball
Fireball Goblins Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon Fireball Royal Ghost
Wizard Royal Ghost Goblins Fireball Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fireball Royal Ghost
Fireball Wizard Baby Dragon Royal Ghost
Skeletons Goblins Goblin Giant
Fireball Goblin Giant
Skeletons Goblin Giant
Fireball Wizard Skeletons Baby Dragon Goblin Giant
Skeletons Goblins Fireball Goblin Giant
Goblin Giant
Skeletons Goblins Fireball Baby Dragon
Skeletons Goblin Giant
Fireball Goblin Giant
Skeletons Fireball Wizard Goblin Giant
Wizard Fireball Baby Dragon
Skeletons Goblins Fireball Baby Dragon Goblin Giant
Fireball Wizard Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon Goblin Giant
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Goblin Giant
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblins Fireball
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Royal Ghost
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Goblin Giant Royal Ghost

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