My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Elixir Golem Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Elixir Golem Valkyrie Wizard Witch
The Log
Bomber Elixir Golem Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Elixir Golem Valkyrie Wizard Baby Dragon Witch
Fireball
Bomber Elixir Golem Wizard Baby Dragon Witch
Poison
Bomber Elixir Golem Wizard Witch
Lightning
Knight Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Elixir Golem Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Elixir Golem

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elixir Golem Valkyrie Baby Dragon
Knight
Baby Dragon Bomber Wizard Witch The Log
Elixir Golem
Bomber Wizard Baby Dragon Witch The Log
Valkyrie
Bomber Wizard Baby Dragon Witch
Wizard
Knight Elixir Golem Valkyrie
Baby Dragon
Knight Bomber Elixir Golem Valkyrie Witch
Witch
Knight Elixir Golem Valkyrie Baby Dragon
The Log
Knight Elixir Golem

Defense Synergies 1 14

Bomber
Knight Valkyrie The Log
Knight
Bomber Wizard Baby Dragon Witch The Log
Elixir Golem
Valkyrie
Bomber Wizard Baby Dragon Witch The Log
Wizard
Knight Valkyrie The Log
Baby Dragon
Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Baby Dragon The Log
The Log
Bomber Knight Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard Baby Dragon The Log
Bomber Knight Valkyrie Witch The Log
Witch Bomber Knight Valkyrie
Witch Bomber Knight Valkyrie
Bomber Valkyrie The Log
The Log Bomber Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon The Log
Witch
Knight Bomber Valkyrie
Valkyrie Witch Bomber Knight Wizard Baby Dragon The Log
Wizard Baby Dragon Witch
Bomber Knight Valkyrie Wizard Witch The Log
Bomber Valkyrie Wizard Baby Dragon Witch The Log
Knight
The Log
Wizard Bomber Knight Valkyrie Witch
Bomber Knight Valkyrie Wizard Baby Dragon Witch The Log
Valkyrie Wizard Baby Dragon Witch The Log Bomber Knight
Bomber Valkyrie Wizard Knight Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Bomber Knight Valkyrie Wizard Baby Dragon The Log
Knight Valkyrie Witch The Log
Valkyrie Knight The Log
Knight Valkyrie Witch
Wizard Baby Dragon Witch
Knight Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Baby Dragon Witch The Log
Witch
Knight Valkyrie Witch
Valkyrie The Log
Knight Valkyrie Wizard Witch
Wizard Bomber Valkyrie Baby Dragon Witch
Witch Bomber Knight Valkyrie Baby Dragon The Log
Valkyrie Bomber Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Bomber Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Bomber Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Bomber
Bomber Wizard Baby Dragon The Log
Bomber Valkyrie Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Bomber Valkyrie Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Witch
Bomber Wizard The Log
Wizard The Log
Witch
Wizard Baby Dragon Witch
The Log
Knight Valkyrie Wizard Baby Dragon
The Log Bomber Wizard Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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