My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Goblin Cage Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer Princess
Zap
Skeletons Mortar Princess
Barbarian Barrel
Skeletons Mortar Musketeer Goblin Cage Princess
The Log
Skeletons Musketeer Goblin Cage Princess
Earthquake
Skeletons Mortar Goblin Cage
Arrows
Skeletons Princess
Royal Delivery
Skeletons Musketeer Goblin Cage Princess Mother Witch
Fireball
Mortar Musketeer Goblin Cage Princess Mother Witch
Poison
Mortar Musketeer Goblin Cage Princess Mother Witch
Lightning
Mortar Musketeer Goblin Cage Mother Witch
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Princess Mortar Fireball Musketeer Goblin Cage Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Princess Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Mortar Mother Witch
Mortar
Arrows Fireball Musketeer
Fireball
Arrows Mortar Princess
Musketeer
Mortar Goblin Cage
Goblin Cage
Musketeer
Princess
Fireball Mother Witch
Mother Witch
Arrows Princess

Defense Synergies 2 15

Skeletons
Musketeer Goblin Cage Mortar Princess
Arrows
Mortar Fireball Mother Witch
Mortar
Skeletons Arrows Fireball Musketeer Princess
Fireball
Arrows Mortar Musketeer Goblin Cage Princess
Musketeer
Skeletons Mortar Fireball Goblin Cage
Goblin Cage
Skeletons Fireball Musketeer Princess Mother Witch
Princess
Skeletons Mortar Fireball Goblin Cage Mother Witch
Mother Witch
Arrows Goblin Cage Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer Goblin Cage
Skeletons Mortar Musketeer Goblin Cage
Mortar Goblin Cage Skeletons Musketeer
Goblin Cage Skeletons Mortar Musketeer
Arrows Fireball Goblin Cage Princess
Arrows Fireball Skeletons Musketeer Mother Witch
Musketeer Arrows Mortar Fireball Goblin Cage Princess
Arrows Fireball Musketeer Goblin Cage
Skeletons Mortar Musketeer Goblin Cage Princess
Skeletons Musketeer
Mother Witch Skeletons Arrows Fireball Musketeer Princess
Arrows Musketeer Fireball Princess
Mortar Goblin Cage Skeletons Fireball Musketeer
Fireball Arrows Mortar Goblin Cage Princess
Mortar Goblin Cage
Mortar Fireball Goblin Cage
Skeletons Arrows Mortar Fireball Musketeer Goblin Cage
Arrows Mortar Fireball Goblin Cage Musketeer
Arrows Mortar Goblin Cage Fireball Musketeer Princess Mother Witch
Mortar Musketeer Goblin Cage
Arrows Fireball Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage
Fireball Arrows Mortar Musketeer
Skeletons Musketeer Goblin Cage
Fireball Musketeer Goblin Cage
Skeletons Musketeer Goblin Cage
Arrows Fireball Mother Witch Skeletons Musketeer Princess
Skeletons Fireball Musketeer Goblin Cage
Goblin Cage
Goblin Cage Skeletons Mortar Fireball
Skeletons Musketeer Goblin Cage
Musketeer Goblin Cage
Arrows Fireball Goblin Cage
Skeletons Fireball Goblin Cage
Fireball Musketeer Goblin Cage Princess
Skeletons Mortar Fireball Musketeer Goblin Cage
Arrows Fireball Musketeer Goblin Cage Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Mortar Musketeer
Arrows Mortar Fireball Musketeer Princess
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Mortar
Arrows Fireball Mother Witch Musketeer Princess
Arrows Mortar Musketeer Princess
Arrows Fireball Princess
Arrows Fireball Mortar
Fireball Musketeer
Arrows Mortar Fireball Musketeer Princess
Fireball Arrows Musketeer Princess
Mortar Fireball Musketeer Princess
Arrows Mortar Fireball Musketeer Princess
Princess Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer Princess
Arrows Mortar Fireball Musketeer Princess
Arrows Mortar Fireball
Arrows Mortar Fireball Musketeer Princess
Arrows Mortar Fireball Princess Mother Witch
Fireball Musketeer
Arrows Fireball Princess
Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mother Witch Mortar Fireball Princess
Arrows Mortar Fireball Musketeer Princess
Fireball Arrows Mortar Musketeer Princess
Fireball Arrows Mortar Musketeer
Arrows Fireball Musketeer Princess Mother Witch
Fireball Musketeer
Fireball
Arrows Mortar Fireball Musketeer
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Musketeer Princess
Fireball Arrows Musketeer Princess
Arrows Fireball
Fireball Musketeer Princess
Arrows Mortar Fireball Musketeer Princess
Arrows Fireball
Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess
Mortar Fireball Musketeer Princess

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