My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Skeleton Barrel Electro Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel
Giant Snowball
Skeletons Archers Skeleton Barrel Electro Dragon
Zap
Skeletons Archers Skeleton Barrel
Barbarian Barrel
Skeletons Archers Skeleton Barrel Ice Wizard
The Log
Skeletons Archers Skeleton Barrel
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Skeleton Barrel
Royal Delivery
Skeletons Archers Skeleton Barrel Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Archers Skeleton Barrel Electro Dragon Ice Wizard
Poison
Archers Skeleton Barrel Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Skeleton Barrel Tornado Ice Wizard Poison Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Skeleton Barrel Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Skeleton Barrel Electro Dragon P.E.K.K.A
Skeleton Barrel
Archers Tornado Poison
Tornado
P.E.K.K.A Skeleton Barrel Poison Electro Dragon Ice Wizard
Poison
P.E.K.K.A Skeleton Barrel Tornado Electro Dragon
Electro Dragon
Archers Tornado Poison P.E.K.K.A Ice Wizard
P.E.K.K.A
Tornado Poison Archers Electro Dragon Ice Wizard
Ice Wizard
Tornado Electro Dragon P.E.K.K.A

Defense Synergies 2 14

Skeletons
Archers Tornado Poison Electro Dragon P.E.K.K.A Ice Wizard
Archers
Skeletons Tornado P.E.K.K.A Ice Wizard
Skeleton Barrel
Tornado
P.E.K.K.A Ice Wizard Skeletons Archers Poison Electro Dragon
Poison
Skeletons Tornado Ice Wizard
Electro Dragon
Skeletons Tornado Ice Wizard
P.E.K.K.A
Tornado Skeletons Archers Ice Wizard
Ice Wizard
Tornado Skeletons Archers Poison Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Ice Wizard
Tornado P.E.K.K.A Skeletons Archers Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Electro Dragon Ice Wizard
Tornado Poison P.E.K.K.A
Tornado Skeletons Archers Electro Dragon Ice Wizard
Tornado Archers Poison Electro Dragon Ice Wizard
Skeleton Barrel Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Archers Ice Wizard
Archers Poison Ice Wizard Skeletons Tornado Electro Dragon
Archers Tornado Poison Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Electro Dragon Ice Wizard
Tornado Poison Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Skeletons Tornado Poison Electro Dragon P.E.K.K.A
Archers Tornado Electro Dragon Ice Wizard
Tornado Poison Archers Electro Dragon Ice Wizard
P.E.K.K.A Tornado
Archers Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers P.E.K.K.A
Poison Archers Skeleton Barrel Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A Skeletons
Poison Skeletons Archers Skeleton Barrel Tornado Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Archers Ice Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Tornado Poison
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado Poison
P.E.K.K.A Skeletons
Archers Electro Dragon
Electro Dragon Skeletons Archers Tornado Poison P.E.K.K.A
Poison Archers Electro Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Electro Dragon
Poison Skeleton Barrel Tornado Electro Dragon Ice Wizard
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Poison
Poison
Poison Skeleton Barrel Tornado Electro Dragon Ice Wizard
Archers Tornado Poison
Poison Skeleton Barrel Tornado Electro Dragon Ice Wizard
Poison Skeleton Barrel Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Skeleton Barrel Tornado Electro Dragon
Poison Archers Tornado Electro Dragon
Poison Skeleton Barrel
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Poison
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Poison Electro Dragon
Tornado Poison
Archers Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Tornado Poison Electro Dragon
Poison
Tornado Poison
Tornado
Skeleton Barrel Poison Electro Dragon
Tornado Poison Electro Dragon Ice Wizard
Poison Skeleton Barrel Tornado Electro Dragon Ice Wizard
Skeleton Barrel Tornado Poison Electro Dragon
Poison Skeleton Barrel Tornado
Poison Archers Tornado Electro Dragon Ice Wizard
Electro Dragon Skeleton Barrel Poison
Poison Electro Dragon
Poison Electro Dragon
P.E.K.K.A
Poison
Skeleton Barrel Archers Electro Dragon
Poison Archers Tornado Electro Dragon Ice Wizard
Poison Electro Dragon
Skeleton Barrel Poison Electro Dragon
Tornado Poison
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Poison
Tornado Poison Electro Dragon
Poison Electro Dragon Skeleton Barrel Tornado

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