My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Rascals Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon
Zap
Archers Firecracker Balloon
Barbarian Barrel
Archers Firecracker Rascals Royal Ghost
The Log
Archers Firecracker Rascals Mini P.E.K.K.A
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Rascals
Royal Delivery
Archers Firecracker Rascals Mini P.E.K.K.A Balloon Royal Ghost
Fireball
Archers Firecracker Rascals Balloon
Poison
Archers Firecracker Rascals Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Royal Ghost Fireball Mini P.E.K.K.A Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Firecracker Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Archers Mini P.E.K.K.A Royal Ghost
Archers
Zap Mini P.E.K.K.A Balloon Royal Ghost
Firecracker
Zap Rascals Mini P.E.K.K.A Balloon
Rascals
Firecracker Balloon
Fireball
Zap
Mini P.E.K.K.A
Zap Archers Firecracker
Balloon
Zap Archers Firecracker Rascals Royal Ghost
Royal Ghost
Zap Archers Balloon

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Archers Firecracker Rascals Royal Ghost
Archers
Zap Firecracker Rascals Mini P.E.K.K.A
Firecracker
Zap Archers Rascals Mini P.E.K.K.A
Rascals
Zap Archers Firecracker
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Firecracker Fireball Royal Ghost
Balloon
Royal Ghost
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Mini P.E.K.K.A Zap Firecracker Rascals
Mini P.E.K.K.A Archers Rascals
Mini P.E.K.K.A Firecracker Rascals
Firecracker Fireball Mini P.E.K.K.A
Fireball Zap Archers Firecracker Rascals Royal Ghost
Zap Archers Firecracker Rascals Fireball
Zap Rascals Fireball
Mini P.E.K.K.A Rascals
Archers Firecracker Rascals Mini P.E.K.K.A Royal Ghost
Archers Zap Firecracker Rascals Fireball Royal Ghost
Zap Archers Firecracker Rascals Fireball
Mini P.E.K.K.A Zap Rascals Fireball
Fireball Zap Firecracker Rascals Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Rascals
Zap Rascals Fireball Mini P.E.K.K.A
Firecracker Rascals Fireball Mini P.E.K.K.A
Fireball Zap Archers Firecracker Rascals Royal Ghost
Zap Archers Firecracker Rascals Fireball Royal Ghost
Mini P.E.K.K.A
Rascals Royal Ghost Archers Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap Archers Fireball Royal Ghost
Fireball Zap Archers Firecracker Mini P.E.K.K.A Royal Ghost
Zap Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Zap Rascals Fireball
Rascals Mini P.E.K.K.A
Firecracker Fireball Zap Archers Rascals
Rascals Mini P.E.K.K.A Archers Fireball
Mini P.E.K.K.A Rascals
Zap Firecracker Fireball Mini P.E.K.K.A
Rascals Mini P.E.K.K.A
Zap Fireball
Rascals Mini P.E.K.K.A Fireball
Archers Firecracker Rascals Fireball
Rascals Zap Archers Firecracker Fireball Mini P.E.K.K.A
Zap Archers Firecracker Rascals Fireball Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rascals Royal Ghost
Firecracker Fireball Zap Royal Ghost
Fireball
Firecracker Rascals Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Archers Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Mini P.E.K.K.A
Firecracker Zap Fireball
Fireball Zap Archers Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Firecracker Fireball Mini P.E.K.K.A
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap Firecracker
Zap Archers Firecracker Fireball
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Archers Fireball
Fireball Zap Archers Firecracker
Fireball
Fireball Firecracker Rascals Mini P.E.K.K.A
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Rascals Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Royal Ghost

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