My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Electro Dragon Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Musketeer Battle Ram Guards Electro Dragon
Zap
Battle Ram Guards Goblin Giant
Barbarian Barrel
Musketeer Battle Ram Guards
The Log
Musketeer Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Battle Ram Guards Electro Dragon
Fireball
Musketeer Battle Ram Electro Dragon
Poison
Musketeer Guards Electro Dragon
Lightning
Musketeer Battle Ram Electro Dragon
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Guards Musketeer Battle Ram Electro Dragon Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Earthquake Guards Musketeer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Battle Ram Barbarian Barrel Goblin Giant Electro Giant
Musketeer
Battle Ram Barbarian Barrel Electro Dragon Goblin Giant
Battle Ram
Earthquake Musketeer Barbarian Barrel
Barbarian Barrel
Earthquake Musketeer Battle Ram Electro Dragon Goblin Giant Electro Giant
Guards
Electro Dragon
Musketeer Barbarian Barrel Goblin Giant
Goblin Giant
Earthquake Musketeer Barbarian Barrel Electro Dragon
Electro Giant
Earthquake Barbarian Barrel

Defense Synergies 1 6

Earthquake
Barbarian Barrel
Musketeer
Guards Barbarian Barrel
Battle Ram
Barbarian Barrel
Earthquake Musketeer Guards Electro Dragon Electro Giant
Guards
Musketeer Barbarian Barrel Electro Dragon
Electro Dragon
Barbarian Barrel Guards
Goblin Giant
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Barbarian Barrel Electro Dragon Goblin Giant
Musketeer Electro Dragon
Musketeer Electro Dragon
Musketeer Guards Electro Dragon
Earthquake Barbarian Barrel
Barbarian Barrel Earthquake Musketeer Guards Electro Dragon
Musketeer Electro Dragon
Earthquake Musketeer Barbarian Barrel Electro Dragon Goblin Giant Electro Giant
Musketeer
Guards Musketeer Barbarian Barrel
Guards Earthquake Musketeer Barbarian Barrel Electro Dragon Goblin Giant Electro Giant
Musketeer Electro Dragon
Earthquake Musketeer Guards Electro Dragon
Earthquake Barbarian Barrel Guards Electro Dragon
Electro Giant
Musketeer Electro Dragon
Musketeer Barbarian Barrel Guards Electro Dragon
Earthquake Barbarian Barrel Musketeer Guards Electro Dragon
Musketeer
Earthquake Musketeer Barbarian Barrel Guards Electro Dragon Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Electro Giant
Musketeer Barbarian Barrel Electro Dragon
Guards Musketeer Electro Dragon Goblin Giant
Guards Musketeer Barbarian Barrel Goblin Giant
Musketeer Guards Goblin Giant
Electro Giant Musketeer Electro Dragon Goblin Giant
Guards Musketeer Goblin Giant
Goblin Giant
Electro Dragon Barbarian Barrel
Musketeer Guards Goblin Giant
Musketeer Guards Electro Dragon
Guards Goblin Giant Electro Giant
Guards Goblin Giant
Musketeer Electro Dragon Electro Giant
Guards Electro Dragon Electro Giant Musketeer Barbarian Barrel Goblin Giant
Earthquake Musketeer Barbarian Barrel Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Barbarian Barrel Guards Electro Dragon
Musketeer Barbarian Barrel Electro Dragon
Earthquake Barbarian Barrel Electro Dragon Goblin Giant
Earthquake Musketeer Barbarian Barrel Guards
Earthquake Barbarian Barrel
Electro Giant Musketeer Electro Dragon Goblin Giant
Earthquake Musketeer
Earthquake Barbarian Barrel Electro Dragon
Electro Dragon
Musketeer Guards Electro Dragon
Earthquake Musketeer Barbarian Barrel Electro Dragon
Musketeer Electro Dragon
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Electro Dragon
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Electro Dragon
Earthquake Musketeer Barbarian Barrel Electro Dragon
Earthquake Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Electro Dragon
Earthquake Barbarian Barrel Electro Dragon Electro Giant
Earthquake Musketeer
Musketeer
Earthquake Musketeer Barbarian Barrel Electro Dragon
Earthquake Electro Giant Barbarian Barrel Electro Dragon
Earthquake Musketeer Barbarian Barrel Electro Dragon
Musketeer Electro Dragon
Musketeer Barbarian Barrel
Musketeer Electro Dragon Electro Giant
Electro Dragon Musketeer Guards Electro Giant
Earthquake Musketeer Electro Dragon
Electro Dragon
Earthquake
Earthquake Musketeer Barbarian Barrel Guards Electro Dragon
Musketeer Electro Dragon
Barbarian Barrel
Musketeer Electro Dragon
Earthquake Musketeer Electro Dragon
Electro Giant
Musketeer Electro Dragon
Electro Dragon Electro Giant Musketeer Guards
Musketeer Electro Dragon
Electro Dragon Musketeer Barbarian Barrel Goblin Giant Electro Giant

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