My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Royal Ghost Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Giant Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Inferno Dragon Lava Hound
Zap
Fire Spirit Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Wizard Royal Ghost
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Battle Healer Wizard Royal Ghost Inferno Dragon Lava Hound
Fireball
Battle Healer Wizard Inferno Dragon Lava Hound
Poison
Battle Healer Wizard Lava Hound
Lightning
Battle Healer Wizard Inferno Dragon
Rocket
Battle Healer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Royal Ghost Battle Healer Inferno Dragon Giant Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Earthquake Royal Ghost Battle Healer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Healer Giant Inferno Dragon
Earthquake
Giant Lava Hound
Battle Healer
Inferno Dragon Fire Spirit Giant Royal Ghost
Giant
Earthquake Fire Spirit Battle Healer Wizard Royal Ghost
Wizard
Giant Royal Ghost
Royal Ghost
Battle Healer Giant Wizard
Inferno Dragon
Battle Healer Lava Hound Fire Spirit
Lava Hound
Inferno Dragon Earthquake

Defense Synergies 1 3

Fire Spirit
Battle Healer
Earthquake
Battle Healer
Inferno Dragon Fire Spirit Royal Ghost
Giant
Wizard
Royal Ghost
Royal Ghost
Battle Healer Wizard
Inferno Dragon
Battle Healer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Inferno Dragon Battle Healer
Fire Spirit Inferno Dragon
Inferno Dragon
Earthquake Battle Healer
Fire Spirit Earthquake Royal Ghost
Inferno Dragon Fire Spirit Wizard
Earthquake Battle Healer
Inferno Dragon
Fire Spirit Battle Healer Royal Ghost
Earthquake Wizard Royal Ghost
Inferno Dragon Wizard
Fire Spirit Earthquake Battle Healer Wizard
Fire Spirit Wizard Earthquake Royal Ghost
Inferno Dragon
Inferno Dragon
Wizard
Fire Spirit Battle Healer Wizard Royal Ghost
Earthquake Wizard Fire Spirit Battle Healer Royal Ghost Inferno Dragon
Inferno Dragon
Wizard Royal Ghost Fire Spirit Earthquake Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Royal Ghost
Battle Healer Wizard Royal Ghost Inferno Dragon
Battle Healer
Battle Healer
Battle Healer Inferno Dragon
Fire Spirit Wizard
Battle Healer
Battle Healer Inferno Dragon
Inferno Dragon
Inferno Dragon
Inferno Dragon
Wizard
Wizard
Battle Healer Inferno Dragon
Earthquake Battle Healer Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Royal Ghost
Earthquake
Earthquake
Wizard Fire Spirit Earthquake
Wizard Fire Spirit
Fire Spirit Earthquake Wizard
Earthquake Fire Spirit Wizard
Wizard
Fire Spirit
Earthquake Wizard
Fire Spirit Wizard
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard
Earthquake
Fire Spirit Earthquake Wizard
Fire Spirit Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Fire Spirit Wizard
Inferno Dragon
Earthquake Wizard Royal Ghost
Wizard
Fire Spirit Wizard
Wizard
Earthquake Wizard
Earthquake Wizard
Earthquake Fire Spirit
Fire Spirit Wizard
Wizard
Earthquake Wizard
Royal Ghost

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