My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Firecracker Wizard Lumberjack
The Log
Electro Spirit Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Wizard Lumberjack
Poison
Bats Firecracker Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Firecracker Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A Lumberjack
Bats
Hog Rider Firecracker P.E.K.K.A Lumberjack
Firecracker
Hog Rider Bats P.E.K.K.A Lumberjack
Hog Rider
Bats Firecracker The Log Electro Spirit Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Spirit Bats Firecracker Wizard The Log Lumberjack
The Log
Hog Rider P.E.K.K.A Lumberjack
Lumberjack
Electro Spirit Bats Firecracker Hog Rider Wizard P.E.K.K.A The Log

Defense Synergies 2 12

Electro Spirit
The Log Lumberjack
Bats
Firecracker P.E.K.K.A The Log Lumberjack
Firecracker
The Log Bats P.E.K.K.A Lumberjack
Hog Rider
Wizard
P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Bats Firecracker Wizard
The Log
Firecracker P.E.K.K.A Electro Spirit Bats Wizard Lumberjack
Lumberjack
Electro Spirit Bats Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
P.E.K.K.A Lumberjack Bats Firecracker The Log
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Firecracker
Firecracker P.E.K.K.A The Log Lumberjack
The Log Electro Spirit Bats Firecracker Lumberjack
Bats Electro Spirit Firecracker Wizard
Electro Spirit P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Bats Electro Spirit Firecracker Wizard The Log Lumberjack
Bats Firecracker Wizard
P.E.K.K.A Lumberjack Bats Wizard The Log
Wizard Electro Spirit Bats Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Wizard Bats Firecracker P.E.K.K.A Lumberjack
Electro Spirit Bats Firecracker Wizard The Log Lumberjack
Wizard The Log Electro Spirit Bats Firecracker Lumberjack
P.E.K.K.A Lumberjack
Wizard Electro Spirit Bats Firecracker P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Firecracker Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Lumberjack
Firecracker Wizard Electro Spirit Bats
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Spirit Bats Firecracker The Log
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Wizard Lumberjack
Wizard Firecracker
Electro Spirit Bats Firecracker P.E.K.K.A The Log Lumberjack
Bats Electro Spirit Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Spirit Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Lumberjack
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Electro Spirit Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Firecracker Wizard
Electro Spirit Bats Firecracker Wizard
Wizard The Log
Electro Spirit Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Electro Spirit Bats
Firecracker Wizard
The Log
Firecracker Wizard Lumberjack
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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