My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker Ram Rider
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Ram Rider
Fireball
Goblin Gang Firecracker Tesla Ram Rider
Poison
Goblin Gang Firecracker
Lightning
Tesla Ice Golem Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Firecracker Void Tesla Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Firecracker
Firecracker
Goblin Gang Ice Golem Ram Rider Mega Knight
Tesla
Ice Golem
Goblin Gang Firecracker Ram Rider
Void
The Log
Ram Rider Mega Knight
Ram Rider
Firecracker Ice Golem The Log Mega Knight
Mega Knight
Firecracker The Log Ram Rider

Defense Synergies 5 9

Goblin Gang
Tesla Firecracker Ice Golem The Log
Firecracker
Ice Golem The Log Goblin Gang Tesla Mega Knight
Tesla
Goblin Gang Ice Golem The Log Firecracker
Ice Golem
Firecracker Tesla Goblin Gang The Log Mega Knight
Void
The Log
Firecracker Tesla Goblin Gang Ice Golem Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Void The Log Ram Rider
Goblin Gang Firecracker Tesla The Log Ram Rider Mega Knight
Goblin Gang Tesla Ram Rider Mega Knight Void
Tesla Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Firecracker Tesla Mega Knight
Tesla Ram Rider Goblin Gang Firecracker Void
Tesla Ice Golem Void The Log Ram Rider Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Ice Golem Mega Knight
Goblin Gang Firecracker Tesla Ice Golem The Log Ram Rider Mega Knight
Tesla Goblin Gang Firecracker Ram Rider
Tesla Mega Knight Goblin Gang The Log Ram Rider
Mega Knight Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Ram Rider Mega Knight
Goblin Gang Tesla The Log Ram Rider Mega Knight
Tesla Mega Knight Goblin Gang Firecracker
Tesla Mega Knight Goblin Gang Firecracker The Log Ram Rider
The Log Firecracker Tesla Ice Golem Ram Rider Mega Knight
Tesla Ram Rider
Goblin Gang Mega Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Ice Golem Void
Void Goblin Gang Firecracker Tesla Ice Golem The Log Mega Knight
Goblin Gang Mega Knight Ice Golem The Log Ram Rider
Goblin Gang Mega Knight Tesla Ice Golem The Log Ram Rider
Goblin Gang Tesla Ram Rider Mega Knight
Firecracker Goblin Gang Tesla Ice Golem Ram Rider
Goblin Gang Tesla Ice Golem Void Ram Rider
Mega Knight Tesla
Void Mega Knight Firecracker Ice Golem The Log
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Void The Log
Mega Knight Goblin Gang Tesla Ice Golem Ram Rider
Firecracker Tesla Mega Knight
Goblin Gang Tesla Firecracker Ice Golem The Log
Mega Knight Firecracker Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem The Log
Firecracker Void The Log Ram Rider
Void The Log
Firecracker Ice Golem Void The Log
Firecracker The Log Mega Knight
Firecracker Ice Golem Ram Rider
Firecracker The Log
The Log Firecracker Ice Golem Ram Rider
Void The Log Firecracker Ram Rider
Goblin Gang Void
Firecracker Void The Log Ram Rider
Void Firecracker
Firecracker Ice Golem Void The Log
Firecracker Void
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log Mega Knight
Void Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker Ice Golem The Log Mega Knight
Firecracker Void The Log Ram Rider
Void The Log Ram Rider Mega Knight
Void Firecracker The Log
Firecracker Ice Golem
Firecracker Void
Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Goblin Gang Void
Firecracker Ram Rider
The Log
Void Goblin Gang Firecracker Mega Knight
The Log Firecracker Ice Golem
Void
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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