My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ice Wizard Lumberjack Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Valkyrie
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie Rocket Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Earthquake Tesla Valkyrie Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Earthquake

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Earthquake Poison The Log
Firecracker
Knight Earthquake Valkyrie
Tesla
Earthquake
Knight Firecracker The Log
Valkyrie
Firecracker
Rocket
Poison
Knight The Log
The Log
Knight Earthquake Poison

Defense Synergies 5 12

Knight
Firecracker Tesla Earthquake Poison The Log
Firecracker
Knight Valkyrie The Log Tesla Earthquake
Tesla
Knight The Log Firecracker Earthquake Valkyrie Poison
Earthquake
Knight Firecracker Tesla The Log
Valkyrie
Firecracker Tesla The Log
Rocket
The Log
Poison
Knight Tesla The Log
The Log
Firecracker Tesla Knight Earthquake Valkyrie Rocket Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Knight Firecracker Tesla Valkyrie The Log
Knight Firecracker Tesla Valkyrie The Log
Tesla Rocket Knight Valkyrie
Tesla Knight Firecracker Valkyrie
Firecracker Earthquake Valkyrie Rocket Poison The Log
The Log Firecracker Tesla Earthquake Valkyrie
Tesla Rocket Firecracker Poison
Earthquake Rocket Tesla Valkyrie Poison The Log
Tesla
Knight Firecracker Tesla Valkyrie
Valkyrie Poison Knight Firecracker Tesla Earthquake The Log
Tesla Firecracker Poison
Tesla Knight Earthquake Valkyrie Rocket The Log
Valkyrie Rocket Firecracker Tesla Earthquake Poison The Log
Knight Tesla
Rocket Tesla The Log
Tesla Knight Firecracker Valkyrie Poison
Tesla Knight Firecracker Valkyrie The Log
Earthquake Valkyrie Poison The Log Knight Firecracker Tesla
Tesla
Valkyrie Knight Firecracker Tesla Earthquake Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Poison Knight Firecracker Tesla Valkyrie Rocket The Log
Knight Valkyrie Rocket The Log
Valkyrie Rocket Knight Tesla The Log
Knight Tesla Valkyrie
Firecracker Rocket Poison Tesla
Rocket Knight Tesla Valkyrie
Knight Tesla Valkyrie
Rocket Knight Firecracker Valkyrie Poison The Log
Tesla
Knight Tesla Valkyrie
Rocket Valkyrie Poison The Log
Rocket Knight Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Knight Firecracker Valkyrie Rocket Poison The Log
Valkyrie Poison Firecracker Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Knight Firecracker Valkyrie Rocket The Log
Firecracker Poison The Log
Earthquake Rocket Poison The Log
Earthquake Knight Firecracker Valkyrie Rocket Poison The Log
Rocket Poison Firecracker Earthquake Valkyrie The Log
Firecracker Poison Rocket
Firecracker Earthquake Poison The Log
Earthquake Poison The Log Firecracker
Poison The Log Firecracker
Rocket Poison
Firecracker Rocket Poison Knight Earthquake Valkyrie The Log
Poison Firecracker Rocket
Earthquake Rocket Poison Knight Firecracker The Log
Earthquake Firecracker Rocket Poison
Earthquake Firecracker Poison The Log
Earthquake Rocket Firecracker Poison The Log
Earthquake Firecracker Rocket Poison The Log
Earthquake Rocket Poison
Rocket
Rocket Firecracker Earthquake Poison The Log
Rocket Firecracker Earthquake Valkyrie Poison The Log
Rocket Earthquake Poison The Log
Rocket Poison
Rocket The Log
Earthquake Rocket Poison The Log
Firecracker Earthquake Poison The Log Valkyrie
Firecracker Poison The Log Earthquake
Poison The Log
Rocket Poison Firecracker The Log
Poison Firecracker
Rocket Firecracker Poison
Poison Earthquake Rocket The Log
Rocket Firecracker Poison
Rocket Firecracker Earthquake Poison The Log
Earthquake Rocket
Rocket Poison Firecracker
The Log
Poison Knight Firecracker Valkyrie Rocket
The Log Firecracker Earthquake Poison
Rocket Poison
Firecracker
Firecracker Rocket Poison The Log
Firecracker Rocket Poison
Poison Firecracker Rocket The Log

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