My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Recruits Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Bandit Ram Rider
Giant Snowball
Archers Royal Recruits Ram Rider Little Prince
Zap
Archers Inferno Tower Bandit Ram Rider Little Prince
Barbarian Barrel
Ice Spirit Archers Royal Recruits Inferno Tower Bandit Little Prince
The Log
Ice Spirit Archers Royal Recruits Bandit Ram Rider Little Prince
Earthquake
Archers Inferno Tower
Arrows
Ice Spirit Archers Royal Recruits Little Prince
Royal Delivery
Ice Spirit Archers Royal Recruits Bandit Ram Rider Little Prince
Fireball
Archers Inferno Tower Bandit Ram Rider Little Prince
Poison
Archers Royal Recruits Inferno Tower Little Prince
Lightning
Inferno Tower Bandit Ram Rider Little Prince
Rocket
Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Bandit Little Prince Inferno Tower Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Archers Royal Recruits Bandit Ram Rider
Zap
Ice Spirit Ram Rider Archers Royal Recruits Bandit Little Prince
Archers
Ice Spirit Zap Royal Recruits Bandit Ram Rider
Royal Recruits
Ice Spirit Zap Archers Bandit Ram Rider
Inferno Tower
Bandit
Ice Spirit Zap Archers Royal Recruits Ram Rider Little Prince
Ram Rider
Zap Ice Spirit Archers Royal Recruits Bandit
Little Prince
Zap Bandit

Defense Synergies 2 16

Ice Spirit
Zap Inferno Tower Archers Royal Recruits Bandit Ram Rider Little Prince
Zap
Ice Spirit Archers Inferno Tower Bandit Ram Rider Little Prince
Archers
Ice Spirit Zap Royal Recruits Inferno Tower Bandit
Royal Recruits
Ice Spirit Archers
Inferno Tower
Ice Spirit Zap Archers Bandit
Bandit
Ice Spirit Zap Archers Inferno Tower Ram Rider Little Prince
Ram Rider
Ice Spirit Zap Bandit
Little Prince
Ice Spirit Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Inferno Tower Ram Rider
Inferno Tower Ice Spirit Zap Royal Recruits Bandit Ram Rider
Inferno Tower Ram Rider Archers Royal Recruits Bandit
Royal Recruits Inferno Tower Bandit Ram Rider
Royal Recruits
Zap Archers Bandit
Inferno Tower Ram Rider Ice Spirit Zap Archers Little Prince
Zap Royal Recruits Inferno Tower Bandit Ram Rider
Inferno Tower Royal Recruits
Ice Spirit Archers Royal Recruits Inferno Tower Bandit Little Prince
Archers Zap Royal Recruits Bandit Ram Rider
Inferno Tower Zap Archers Ram Rider
Royal Recruits Inferno Tower Ice Spirit Zap Bandit Ram Rider
Ice Spirit Zap Royal Recruits
Royal Recruits Inferno Tower Bandit Ram Rider
Inferno Tower Ice Spirit Zap Royal Recruits Bandit Ram Rider
Royal Recruits Inferno Tower
Ice Spirit Zap Archers Royal Recruits Bandit Ram Rider Little Prince
Zap Ice Spirit Archers Royal Recruits Bandit Ram Rider Little Prince
Royal Recruits Inferno Tower Ram Rider
Royal Recruits Archers Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Inferno Tower Bandit
Bandit Zap Archers
Royal Recruits Bandit Ice Spirit Zap Inferno Tower Ram Rider
Royal Recruits Zap Inferno Tower Bandit Ram Rider
Royal Recruits Inferno Tower Bandit Ram Rider
Ice Spirit Zap Archers Ram Rider
Royal Recruits Archers Inferno Tower Bandit Ram Rider
Inferno Tower Royal Recruits
Zap Royal Recruits Ice Spirit Inferno Tower Bandit
Royal Recruits Inferno Tower
Royal Recruits Inferno Tower
Royal Recruits Zap
Royal Recruits Inferno Tower Bandit Ram Rider
Royal Recruits Archers
Royal Recruits Inferno Tower Ice Spirit Zap Archers Little Prince
Zap Archers Royal Recruits Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Bandit
Zap Bandit Ram Rider
Bandit
Royal Recruits
Zap
Ice Spirit Zap Ram Rider
Archers
Ice Spirit Zap Ram Rider
Zap Bandit Ram Rider
Zap Royal Recruits Bandit Ram Rider
Zap Archers
Bandit
Bandit
Zap
Zap Bandit
Royal Recruits Bandit
Zap Archers Bandit
Zap Little Prince
Zap Royal Recruits
Zap Ice Spirit Little Prince
Zap Bandit Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Zap Archers Little Prince
Zap Ice Spirit
Zap Bandit
Zap Ice Spirit
Zap Ice Spirit Archers Royal Recruits Bandit
Zap Archers Ram Rider
Zap
Zap
Royal Recruits
Zap Ice Spirit Royal Recruits
Zap
Zap Royal Recruits Bandit Little Prince

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