My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Skeleton Army Ram Rider
Zap
Fire Spirit Skeleton Army Ram Rider
Barbarian Barrel
Fire Spirit Tesla Wizard Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Skeleton Army Ram Rider
Fireball
Tesla Wizard Skeleton Army Ram Rider
Poison
Wizard Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Void Tesla Fireball Mini P.E.K.K.A Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Void Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Ram Rider
Tesla
Fireball
Ram Rider
Mini P.E.K.K.A
Fire Spirit Wizard Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider
Skeleton Army
Void
Ram Rider
Fire Spirit Fireball Mini P.E.K.K.A Wizard

Defense Synergies 0 11

Fire Spirit
Mini P.E.K.K.A
Tesla
Fireball Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Tesla Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Fire Spirit Tesla Fireball Wizard Skeleton Army Ram Rider
Wizard
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army
Tesla Mini P.E.K.K.A Wizard
Void
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Void Ram Rider
Mini P.E.K.K.A Skeleton Army Tesla Ram Rider
Tesla Mini P.E.K.K.A Skeleton Army Ram Rider Fire Spirit Void
Tesla Mini P.E.K.K.A Skeleton Army Ram Rider
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Fire Spirit Tesla
Tesla Ram Rider Fire Spirit Fireball Wizard Void
Tesla Fireball Void Ram Rider
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Tesla Mini P.E.K.K.A
Skeleton Army Tesla Fireball Wizard Ram Rider
Tesla Fireball Wizard Ram Rider
Tesla Mini P.E.K.K.A Skeleton Army Fire Spirit Fireball Wizard Ram Rider
Fire Spirit Fireball Wizard Skeleton Army Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla Ram Rider
Skeleton Army Tesla Fireball Mini P.E.K.K.A Ram Rider
Tesla Wizard Fireball Mini P.E.K.K.A Skeleton Army
Fire Spirit Tesla Fireball Wizard Skeleton Army Ram Rider
Wizard Fire Spirit Tesla Fireball Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Wizard Skeleton Army Fire Spirit Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Fireball Void
Fireball Void Tesla Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Skeleton Army Tesla Fireball Ram Rider
Tesla Mini P.E.K.K.A Skeleton Army Ram Rider
Fire Spirit Fireball Wizard Tesla Ram Rider
Mini P.E.K.K.A Skeleton Army Tesla Fireball Void Ram Rider
Mini P.E.K.K.A Tesla Skeleton Army
Void Fireball Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Skeleton Army Fireball Void
Mini P.E.K.K.A Skeleton Army Tesla Fireball Wizard Ram Rider
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Fireball Mini P.E.K.K.A
Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Ram Rider
Fireball Void
Fireball Void
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Ram Rider
Fire Spirit Wizard
Fireball Fire Spirit Wizard Ram Rider
Fireball Void Wizard Ram Rider
Fire Spirit Fireball Mini P.E.K.K.A Void
Void Fireball Wizard Ram Rider
Fireball Void Fire Spirit Wizard
Fire Spirit Fireball Void
Fireball Void
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Void Fire Spirit Fireball Mini P.E.K.K.A Wizard
Fire Spirit Fireball Wizard
Fireball Void
Fireball Wizard Void
Void
Fireball Void
Fire Spirit Fireball Wizard
Fireball Void Wizard Ram Rider
Fireball Void Wizard Ram Rider
Fireball Void
Fire Spirit Fireball Wizard
Fireball Wizard Void
Fireball Mini P.E.K.K.A Void
Void Fireball Wizard
Void Fireball
Fireball Wizard
Fire Spirit Fireball Skeleton Army Void
Fireball Fire Spirit Wizard Ram Rider
Fireball
Fireball Void Mini P.E.K.K.A Wizard
Fireball Wizard
Void Fireball
Fireball
Fireball Void
Void Fireball

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