My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Archers Skeleton Army Baby Dragon Lumberjack
Zap
Archers Royal Giant Skeleton Army
Barbarian Barrel
Archers Valkyrie Skeleton Army Lumberjack
The Log
Archers Royal Giant Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Skeleton Army Baby Dragon Lumberjack
Fireball
Archers Skeleton Army Baby Dragon Lumberjack
Poison
Archers Skeleton Army
Lightning
Valkyrie Baby Dragon Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Skeleton Army Valkyrie Baby Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Skeleton Army

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Royal Giant Valkyrie Baby Dragon Lumberjack
Archers
Valkyrie Zap Arrows Royal Giant Baby Dragon Lumberjack
Arrows
Zap Royal Giant Archers Lumberjack
Royal Giant
Arrows Zap Archers Baby Dragon Lumberjack
Valkyrie
Archers Lumberjack Zap Baby Dragon
Skeleton Army
Baby Dragon
Zap Archers Royal Giant Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Archers Arrows Royal Giant Baby Dragon

Defense Synergies 1 15

Zap
Archers Arrows Valkyrie Skeleton Army Baby Dragon Lumberjack
Archers
Valkyrie Zap Skeleton Army Baby Dragon Lumberjack
Arrows
Zap Valkyrie Lumberjack
Royal Giant
Valkyrie
Archers Zap Arrows Baby Dragon Lumberjack
Skeleton Army
Zap Archers Lumberjack
Baby Dragon
Zap Archers Valkyrie Lumberjack
Lumberjack
Zap Archers Arrows Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army Lumberjack Zap Valkyrie
Skeleton Army Lumberjack Archers Valkyrie
Skeleton Army Lumberjack Valkyrie
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Army Zap Archers Valkyrie Baby Dragon Lumberjack
Zap Archers Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Skeleton Army Lumberjack
Skeleton Army Archers Valkyrie Lumberjack
Archers Valkyrie Skeleton Army Zap Arrows Baby Dragon Lumberjack
Arrows Zap Archers Baby Dragon
Skeleton Army Lumberjack Zap Valkyrie
Valkyrie Skeleton Army Zap Arrows Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Zap Archers Valkyrie Skeleton Army Baby Dragon Lumberjack
Zap Arrows Valkyrie Baby Dragon Archers Lumberjack
Lumberjack
Valkyrie Skeleton Army Archers Arrows Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Archers
Zap Archers Arrows Valkyrie Baby Dragon Lumberjack
Skeleton Army Lumberjack Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Zap
Valkyrie Skeleton Army Lumberjack
Arrows Zap Archers Baby Dragon
Skeleton Army Archers Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Lumberjack
Archers Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Archers Valkyrie Baby Dragon Lumberjack
Arrows Valkyrie Zap Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Archers Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Lumberjack
Zap Arrows Valkyrie
Zap Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Archers Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Archers Arrows Baby Dragon
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Archers Skeleton Army
Zap Archers Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Lumberjack
Arrows Zap Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon

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