My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Inferno Dragon Magic Archer Mother Witch Mega Knight Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Tesla Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Royal Giant Guards Mega Knight
Arrows
Zap Royal Giant Mega Knight
Firecracker
Zap Royal Giant Mega Knight
Tesla
Royal Giant
Arrows Firecracker Zap Guards Electro Wizard
Guards
Zap Royal Giant
Electro Wizard
Zap Royal Giant Mega Knight
Mega Knight
Zap Arrows Firecracker Electro Wizard

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Arrows Firecracker Tesla Guards
Arrows
Mega Knight Zap Tesla
Firecracker
Zap Tesla Guards Electro Wizard Mega Knight
Tesla
Zap Arrows Firecracker Guards Electro Wizard
Royal Giant
Guards
Zap Firecracker Tesla Electro Wizard
Electro Wizard
Zap Firecracker Tesla Guards Mega Knight
Mega Knight
Zap Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Zap Firecracker Tesla Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard Zap Arrows Firecracker
Zap Arrows Tesla Electro Wizard Mega Knight
Tesla
Guards Firecracker Tesla Electro Wizard Mega Knight
Guards Electro Wizard Zap Arrows Firecracker Tesla Mega Knight
Arrows Tesla Zap Firecracker Electro Wizard
Tesla Mega Knight Zap Guards Electro Wizard
Mega Knight Zap Arrows Firecracker Tesla Guards Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Electro Wizard
Arrows Tesla Mega Knight Zap Firecracker Guards Electro Wizard
Zap Arrows Firecracker Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Firecracker Tesla Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Firecracker Tesla Mega Knight
Guards Mega Knight Zap Electro Wizard
Guards Mega Knight Zap Tesla Electro Wizard
Tesla Guards Mega Knight
Arrows Firecracker Zap Tesla Electro Wizard
Guards Tesla Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Firecracker
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Zap Arrows Guards Electro Wizard
Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Electro Wizard Zap Firecracker
Arrows Mega Knight Zap Firecracker Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Guards Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Guards
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight

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