My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Inferno Dragon Lumberjack Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Goblins Minions Dart Goblin Goblin Barrel
Zap
Goblins Minions Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Goblins Dart Goblin Goblin Barrel
The Log
Goblins Royal Giant Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblins Minions Dart Goblin Goblin Barrel
Royal Delivery
Goblins Minions Dart Goblin Goblin Barrel
Fireball
Minions Dart Goblin Goblin Barrel
Poison
Minions Dart Goblin
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Golem Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Minions Dart Goblin Goblin Barrel Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Minions

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Ice Golem
Minions
Royal Giant Ice Golem
Royal Giant
Minions Dart Goblin Goblin Barrel Goblins Ice Golem The Log
Ice Golem
Goblin Barrel Goblins Minions Royal Giant Dart Goblin
Dart Goblin
Royal Giant Goblin Barrel Ice Golem The Log
Goblin Barrel
Royal Giant Ice Golem Dart Goblin Golden Knight
The Log
Royal Giant Dart Goblin
Golden Knight
Goblin Barrel

Defense Synergies 1 11

Goblins
Ice Golem Dart Goblin The Log
Minions
Ice Golem Dart Goblin The Log Golden Knight
Royal Giant
Ice Golem
Minions Goblins Dart Goblin The Log
Dart Goblin
Goblins Minions Ice Golem The Log Golden Knight
Goblin Barrel
The Log
Goblins Minions Ice Golem Dart Goblin Golden Knight
Golden Knight
Minions Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Dart Goblin The Log Golden Knight
Goblins Minions Dart Goblin The Log
Goblins Minions Dart Goblin
Goblins Minions Dart Goblin
The Log
The Log Goblins Minions Dart Goblin
Minions Dart Goblin
Ice Golem Dart Goblin The Log Golden Knight
Goblins Minions
Goblins Ice Golem Dart Goblin
Goblins Minions Dart Goblin Ice Golem The Log
Minions Dart Goblin
Minions The Log
Goblins Minions Dart Goblin The Log Golden Knight
The Log
Goblins Minions
Goblins Minions Dart Goblin The Log Golden Knight
The Log Minions Ice Golem Dart Goblin
Dart Goblin
Goblins Minions Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem
Ice Golem The Log
Goblins Minions Ice Golem The Log Golden Knight
Ice Golem The Log
Minions Ice Golem Dart Goblin
Goblins Minions Ice Golem Dart Goblin
Goblins Minions Ice Golem The Log
Dart Goblin
Minions Dart Goblin Golden Knight
The Log
Ice Golem Golden Knight
Dart Goblin
Goblins Minions Ice Golem Dart Goblin The Log Golden Knight
Minions Ice Golem Dart Goblin The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin The Log
Ice Golem Dart Goblin The Log
The Log
Minions Ice Golem Dart Goblin
Dart Goblin The Log
The Log Ice Golem Dart Goblin
The Log Dart Goblin Golden Knight
Goblins Minions
Dart Goblin The Log Golden Knight
Dart Goblin
Ice Golem Dart Goblin The Log Golden Knight
Minions Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log Golden Knight
Dart Goblin The Log
Minions
Dart Goblin The Log
Dart Goblin The Log Golden Knight
Minions The Log
The Log
The Log
Ice Golem The Log
The Log Dart Goblin Golden Knight
The Log Golden Knight
Dart Goblin The Log Golden Knight
Ice Golem Dart Goblin
Minions Dart Goblin
Dart Goblin The Log
The Log
Minions Dart Goblin
Dart Goblin
The Log
Dart Goblin
The Log Ice Golem Dart Goblin
Dart Goblin
Minions Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log Golden Knight

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