My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards Miner Inferno Dragon
Giant Snowball
Goblin Barrel Guards Electro Dragon Miner Inferno Dragon
Zap
Royal Giant Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Goblin Barrel Guards
The Log
Royal Giant Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Electro Dragon Miner Inferno Dragon
Fireball
Goblin Barrel Electro Dragon Inferno Dragon
Poison
Guards Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Electro Giant Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Barrel Guards Miner Inferno Dragon Electro Dragon Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Barrel Guards Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Goblin Barrel Miner Guards Electro Dragon
Barbarian Barrel
Royal Giant Goblin Barrel Electro Dragon Electro Giant Miner
Goblin Barrel
Royal Giant Barbarian Barrel Guards Miner
Guards
Miner Royal Giant Goblin Barrel
Electro Dragon
Royal Giant Barbarian Barrel Miner Inferno Dragon
Electro Giant
Barbarian Barrel Inferno Dragon
Miner
Royal Giant Guards Barbarian Barrel Goblin Barrel Electro Dragon Inferno Dragon
Inferno Dragon
Electro Dragon Electro Giant Miner

Defense Synergies 0 7

Royal Giant
Barbarian Barrel
Guards Electro Dragon Electro Giant Miner
Goblin Barrel
Guards
Barbarian Barrel Electro Dragon
Electro Dragon
Barbarian Barrel Guards Inferno Dragon
Electro Giant
Barbarian Barrel Inferno Dragon
Miner
Barbarian Barrel
Inferno Dragon
Electro Dragon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
Inferno Dragon Electro Dragon
Electro Dragon Inferno Dragon
Inferno Dragon Guards Electro Dragon
Barbarian Barrel
Barbarian Barrel Guards Electro Dragon
Inferno Dragon Electro Dragon
Barbarian Barrel Electro Dragon Electro Giant
Inferno Dragon
Guards Barbarian Barrel Miner
Guards Barbarian Barrel Electro Dragon Electro Giant
Inferno Dragon Electro Dragon
Guards Electro Dragon
Barbarian Barrel Guards Electro Dragon
Inferno Dragon
Electro Giant Inferno Dragon
Electro Dragon
Barbarian Barrel Guards Electro Dragon
Barbarian Barrel Guards Electro Dragon Inferno Dragon
Inferno Dragon
Barbarian Barrel Guards Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Electro Giant
Barbarian Barrel Electro Dragon Miner Inferno Dragon
Guards Electro Dragon
Guards Barbarian Barrel
Guards Inferno Dragon
Electro Giant Electro Dragon
Guards
Inferno Dragon
Electro Dragon Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Electro Dragon
Guards Electro Giant
Guards
Electro Dragon Electro Giant
Guards Electro Dragon Electro Giant Barbarian Barrel Inferno Dragon
Barbarian Barrel Electro Dragon Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Electro Dragon
Barbarian Barrel Electro Dragon Miner
Barbarian Barrel Electro Dragon Miner
Barbarian Barrel Guards
Barbarian Barrel
Electro Giant Electro Dragon
Barbarian Barrel Electro Dragon
Miner Electro Dragon
Guards Electro Dragon
Miner Barbarian Barrel Electro Dragon
Electro Dragon
Barbarian Barrel Miner
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Electro Giant Miner
Barbarian Barrel Electro Dragon
Electro Giant Barbarian Barrel Electro Dragon
Inferno Dragon
Miner Barbarian Barrel Electro Dragon
Electro Dragon Miner
Miner Barbarian Barrel
Electro Dragon Electro Giant
Electro Dragon Guards Electro Giant
Electro Dragon Miner
Electro Dragon
Barbarian Barrel Guards Electro Dragon
Electro Dragon
Barbarian Barrel
Miner Electro Dragon
Electro Dragon
Electro Giant
Electro Dragon
Electro Dragon Electro Giant Guards
Electro Dragon
Electro Dragon Barbarian Barrel Electro Giant Miner

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