My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Dark Prince
Giant Snowball
Bats Cannon Goblin Gang Witch Princess
Zap
Bats Cannon Goblin Gang Royal Giant Dark Prince Witch Princess
Barbarian Barrel
Cannon Goblin Gang Dark Prince Witch Princess
The Log
Cannon Goblin Gang Royal Giant Dark Prince Witch Princess
Earthquake
Cannon Goblin Gang Witch
Arrows
Bats Goblin Gang Witch Princess
Royal Delivery
Bats Goblin Gang Dark Prince Witch Princess
Fireball
Cannon Goblin Gang Witch Princess
Poison
Bats Cannon Goblin Gang Witch Princess
Lightning
Cannon Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Princess Dark Prince Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Dark Prince
Zap
Bats Royal Giant Dark Prince Witch Princess
Cannon
Goblin Gang
Royal Giant Dark Prince Princess
Royal Giant
Bats Zap Goblin Gang Dark Prince Witch Princess
Dark Prince
Bats Zap Goblin Gang Royal Giant Witch Princess
Witch
Zap Royal Giant Dark Prince
Princess
Zap Goblin Gang Royal Giant Dark Prince

Defense Synergies 1 15

Bats
Zap Cannon Dark Prince
Zap
Cannon Bats Goblin Gang Dark Prince Witch Princess
Cannon
Zap Bats Goblin Gang Dark Prince Witch Princess
Goblin Gang
Zap Cannon Dark Prince Princess
Royal Giant
Dark Prince
Bats Zap Cannon Goblin Gang Witch Princess
Witch
Zap Cannon Dark Prince
Princess
Zap Cannon Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Bats Zap Cannon Goblin Gang Dark Prince Witch
Cannon Goblin Gang Witch Bats Dark Prince
Cannon Witch Bats Goblin Gang Dark Prince
Dark Prince Princess
Goblin Gang Bats Zap Cannon Dark Prince
Bats Zap Cannon Goblin Gang Witch Princess
Zap Cannon
Cannon Witch Goblin Gang Princess
Goblin Gang Cannon Dark Prince
Bats Goblin Gang Witch Zap Cannon Dark Prince Princess
Bats Zap Goblin Gang Witch Princess
Cannon Bats Zap Goblin Gang Dark Prince Witch
Bats Zap Cannon Goblin Gang Dark Prince Witch Princess
Cannon Goblin Gang
Zap Cannon Goblin Gang
Bats Cannon Goblin Gang Dark Prince Witch
Cannon Bats Zap Goblin Gang Dark Prince Witch
Zap Witch Bats Cannon Dark Prince Princess
Cannon
Goblin Gang Dark Prince Bats Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Witch
Zap Goblin Gang
Goblin Gang Bats Zap Dark Prince Witch
Goblin Gang Dark Prince Bats Zap
Cannon Goblin Gang Dark Prince Witch
Bats Zap Goblin Gang Witch Princess
Goblin Gang Dark Prince Bats Witch
Dark Prince
Zap Bats Dark Prince Witch
Witch Cannon Goblin Gang
Bats Dark Prince Witch
Zap Dark Prince
Dark Prince Cannon Goblin Gang Witch
Cannon Witch Princess
Goblin Gang Witch Bats Zap Dark Prince
Bats Zap Cannon Dark Prince Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Dark Prince
Zap Dark Prince
Bats Zap Witch Princess
Witch Princess
Zap Princess
Zap
Bats Goblin Gang
Zap Dark Prince Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Bats
Zap Dark Prince Princess
Zap Witch Princess
Princess
Zap
Zap Dark Prince Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Bats Zap Witch Princess
Zap Bats Witch
Zap
Zap Princess
Princess
Zap Bats Goblin Gang Dark Prince Witch Princess
Zap Witch Princess
Goblin Gang Dark Prince Princess
Zap Princess
Zap
Dark Prince
Zap Bats Goblin Gang Witch Princess
Bats Zap Witch Princess
Zap Dark Prince Witch Princess

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