My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon
Zap
Bats Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Hunter
The Log
Goblin Barrel Skeleton Army Hunter Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Baby Dragon Hunter Prince
Fireball
Goblin Barrel Skeleton Army Baby Dragon Hunter
Poison
Bats Skeleton Army Hunter
Lightning
Baby Dragon Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Skeleton Army Baby Dragon Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Baby Dragon Prince
Zap
Prince Bats Baby Dragon Hunter The Log
Goblin Barrel
Prince Bats Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Zap Goblin Barrel Prince
Hunter
Zap Prince
Prince
Zap Goblin Barrel Bats Baby Dragon Hunter The Log
The Log
Zap Prince

Defense Synergies 1 16

Bats
Zap Baby Dragon Hunter Prince The Log
Zap
Bats Skeleton Army Baby Dragon Hunter Prince The Log
Goblin Barrel
Skeleton Army
Zap Prince The Log
Baby Dragon
Bats Zap Prince The Log
Hunter
Bats Zap Prince The Log
Prince
The Log Bats Zap Skeleton Army Baby Dragon Hunter
The Log
Prince Bats Zap Skeleton Army Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Skeleton Army Hunter Bats Zap Prince The Log
Skeleton Army Hunter Prince Bats
Skeleton Army Hunter Prince Bats
Skeleton Army Prince The Log
Skeleton Army The Log Bats Zap Baby Dragon Hunter
Bats Hunter Zap Baby Dragon
Zap Baby Dragon The Log
Hunter Skeleton Army Prince
Skeleton Army Hunter Prince
Bats Skeleton Army Zap Baby Dragon Hunter The Log
Hunter Bats Zap Baby Dragon
Skeleton Army Hunter Prince Bats Zap The Log
Skeleton Army Bats Zap Baby Dragon Hunter Prince The Log
Skeleton Army Hunter Prince
Skeleton Army Zap Hunter Prince The Log
Bats Skeleton Army Hunter Prince
Bats Zap Skeleton Army Baby Dragon Hunter Prince The Log
Zap Baby Dragon Hunter The Log Bats
Hunter Prince
Skeleton Army Bats Baby Dragon Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince
Zap Baby Dragon Hunter Prince The Log
Skeleton Army Bats Zap Hunter Prince The Log
Skeleton Army Hunter Prince Bats Zap The Log
Skeleton Army Hunter Prince
Bats Zap Baby Dragon Hunter
Skeleton Army Prince Bats Hunter
Skeleton Army Hunter Prince
Zap Bats Skeleton Army Baby Dragon Prince The Log
Skeleton Army
Bats Hunter Prince
Skeleton Army Zap Prince The Log
Skeleton Army Prince Hunter
Skeleton Army Baby Dragon
Skeleton Army Bats Zap Baby Dragon Hunter Prince The Log
Bats Zap Baby Dragon Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Prince The Log
Zap Baby Dragon The Log
Bats Zap Baby Dragon Hunter
Baby Dragon The Log
The Log Zap Baby Dragon Hunter
The Log Zap
Bats Prince
Zap Prince The Log
Zap Baby Dragon
Baby Dragon Hunter The Log
Baby Dragon
Zap Baby Dragon Prince The Log
Zap Baby Dragon Hunter The Log
Baby Dragon The Log
Bats
Zap Baby Dragon Hunter Prince The Log
Zap Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Hunter
The Log Zap Baby Dragon Hunter
Zap Baby Dragon Prince The Log
Zap Baby Dragon The Log
Bats Zap Baby Dragon Hunter
Zap Bats
Zap Hunter The Log
Zap
Prince
The Log
Zap Bats Skeleton Army Prince
Zap Baby Dragon Hunter
The Log
Baby Dragon Hunter Prince
The Log Zap Baby Dragon
Zap
Prince
Zap Bats Baby Dragon The Log
Bats Zap
Zap Baby Dragon Prince The Log

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