My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Electro Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Furnace Goblin Barrel Electro Dragon
Zap
Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Furnace Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Furnace Goblin Barrel
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Barrel Electro Dragon
Fireball
Goblin Gang Musketeer Furnace Goblin Barrel Electro Dragon
Poison
Goblin Gang Musketeer Furnace Electro Dragon
Lightning
Mini P.E.K.K.A Musketeer Furnace Electro Dragon
Rocket
Musketeer Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Mini P.E.K.K.A Musketeer Furnace Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Mini P.E.K.K.A Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Musketeer Furnace Electro Giant Mega Knight
Musketeer
Mini P.E.K.K.A Electro Dragon Mega Knight
Furnace
Mini P.E.K.K.A Goblin Barrel Electro Dragon
Goblin Barrel
Goblin Gang Furnace Mega Knight
Electro Dragon
Musketeer Furnace Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Musketeer Goblin Barrel Electro Dragon

Defense Synergies 1 8

Goblin Gang
Musketeer Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Goblin Gang Musketeer Furnace Electro Dragon Electro Giant
Musketeer
Goblin Gang Mini P.E.K.K.A Furnace Mega Knight
Furnace
Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Barrel
Electro Dragon
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Mega Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon
Mini P.E.K.K.A Goblin Gang Musketeer Furnace Electro Dragon Mega Knight
Goblin Gang Mini P.E.K.K.A Furnace Mega Knight Musketeer Electro Dragon
Mini P.E.K.K.A Goblin Gang Musketeer Furnace Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Musketeer Furnace Electro Dragon Mega Knight
Musketeer Furnace Goblin Gang Electro Dragon
Musketeer Electro Dragon Electro Giant Mega Knight
Mini P.E.K.K.A Goblin Gang Musketeer Furnace
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Goblin Gang Musketeer Furnace Electro Dragon Electro Giant Mega Knight
Musketeer Goblin Gang Furnace Electro Dragon
Mini P.E.K.K.A Furnace Mega Knight Goblin Gang Musketeer Electro Dragon
Mega Knight Goblin Gang Mini P.E.K.K.A Furnace Electro Dragon
Mini P.E.K.K.A Goblin Gang Furnace Mega Knight
Goblin Gang Mini P.E.K.K.A Furnace Electro Giant Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Musketeer Furnace Electro Dragon
Mega Knight Goblin Gang Musketeer Furnace Electro Dragon
Furnace Musketeer Electro Dragon Mega Knight
Mini P.E.K.K.A Musketeer
Goblin Gang Mega Knight Mini P.E.K.K.A Musketeer Furnace Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Furnace Electro Giant
Goblin Gang Mini P.E.K.K.A Musketeer Electro Dragon Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Musketeer Furnace Electro Dragon
Goblin Gang Mini P.E.K.K.A Mega Knight Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Furnace Electro Giant Goblin Gang Musketeer Electro Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Furnace
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Mini P.E.K.K.A
Goblin Gang Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Electro Dragon
Mega Knight Electro Giant
Mini P.E.K.K.A Mega Knight Goblin Gang
Musketeer Furnace Electro Dragon Electro Giant Mega Knight
Goblin Gang Electro Dragon Electro Giant Mini P.E.K.K.A Musketeer Furnace
Mega Knight Mini P.E.K.K.A Musketeer Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon
Musketeer Electro Dragon
Electro Dragon
Musketeer
Furnace Mega Knight
Electro Giant Musketeer Furnace Electro Dragon
Musketeer Furnace
Electro Dragon
Electro Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon
Musketeer
Musketeer Electro Dragon
Musketeer Furnace
Musketeer Furnace Electro Dragon
Musketeer Furnace Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Electro Dragon Mega Knight
Electro Dragon Electro Giant Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer Electro Dragon
Electro Giant Furnace Electro Dragon Mega Knight
Musketeer Electro Dragon
Musketeer Electro Dragon Mega Knight
Musketeer
Musketeer Furnace Electro Dragon Electro Giant
Electro Dragon Musketeer Electro Giant
Mini P.E.K.K.A
Musketeer Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Goblin Gang Musketeer Electro Dragon
Musketeer Electro Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Electro Dragon Mega Knight
Musketeer Electro Dragon
Electro Giant
Musketeer Electro Dragon Mega Knight
Electro Dragon Electro Giant Goblin Gang Musketeer
Musketeer Electro Dragon
Electro Dragon Musketeer Electro Giant Mega Knight

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