My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Wizard Guards Ice Wizard Electro Wizard
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Wizard Guards Ice Wizard Electro Wizard
Fireball
Dart Goblin Wizard Ice Wizard Electro Wizard
Poison
Dart Goblin Wizard Guards Ice Wizard Electro Wizard
Lightning
Knight Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Guards Ice Wizard Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wizard The Log Ice Wizard Electro Wizard
Dart Goblin
Knight The Log Mega Knight
Wizard
Knight Mega Knight
Guards
The Log
The Log
Knight Dart Goblin Guards Mega Knight
Ice Wizard
Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Dart Goblin Wizard The Log Electro Wizard

Defense Synergies 3 20

Knight
Dart Goblin Ice Wizard Electro Wizard Wizard The Log
Dart Goblin
Knight Guards The Log Ice Wizard Electro Wizard Mega Knight
Wizard
Knight Guards The Log Ice Wizard Electro Wizard Mega Knight
Guards
Dart Goblin Wizard The Log Ice Wizard Electro Wizard
The Log
Knight Dart Goblin Wizard Guards Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Knight Dart Goblin Wizard Guards The Log Mega Knight
Electro Wizard
Knight Dart Goblin Wizard Guards The Log Mega Knight
Mega Knight
Dart Goblin Wizard The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard The Log Electro Wizard
Knight Dart Goblin The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight Knight Dart Goblin Ice Wizard Electro Wizard
Knight Dart Goblin Guards Ice Wizard Electro Wizard Mega Knight
The Log Mega Knight
The Log Dart Goblin Guards Ice Wizard Electro Wizard Mega Knight
Dart Goblin Electro Wizard Wizard Ice Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Ice Wizard
Knight Guards Dart Goblin Ice Wizard Electro Wizard Mega Knight
Dart Goblin Guards Ice Wizard Electro Wizard Knight Wizard The Log Mega Knight
Dart Goblin Wizard Ice Wizard Electro Wizard
Mega Knight Knight Wizard Guards The Log Ice Wizard Electro Wizard
Wizard Mega Knight Dart Goblin Guards The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Knight Electro Wizard
Mega Knight Knight Dart Goblin Wizard Guards The Log Ice Wizard Electro Wizard
Wizard The Log Knight Dart Goblin Guards Ice Wizard Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Wizard Mega Knight Knight Dart Goblin Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Electro Wizard
Electro Wizard Knight Wizard The Log Mega Knight
Guards Mega Knight Knight The Log Electro Wizard
Guards Mega Knight Knight The Log Electro Wizard
Knight Guards Mega Knight
Wizard Dart Goblin Ice Wizard Electro Wizard
Guards Knight Dart Goblin Ice Wizard Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight The Log
Dart Goblin Guards
Mega Knight Knight Dart Goblin Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Knight Wizard Guards
Wizard Dart Goblin Mega Knight
Guards Electro Wizard Knight Dart Goblin The Log
Mega Knight Dart Goblin Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards The Log
Dart Goblin The Log Ice Wizard Electro Wizard
Dart Goblin The Log
Knight Dart Goblin Guards The Log
Wizard The Log Mega Knight
Wizard Dart Goblin Ice Wizard
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Ice Wizard
The Log Dart Goblin Wizard
Guards Electro Wizard
Knight Dart Goblin Wizard The Log Electro Wizard
Dart Goblin Wizard
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard The Log Electro Wizard Mega Knight
Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Ice Wizard Mega Knight
The Log Dart Goblin Wizard Ice Wizard Electro Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Dart Goblin Wizard Ice Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard Guards
Dart Goblin Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Dart Goblin Guards
Dart Goblin Wizard Ice Wizard Electro Wizard
The Log
Knight Dart Goblin Wizard Electro Wizard Mega Knight
The Log Dart Goblin Wizard
Dart Goblin Mega Knight
Dart Goblin Guards The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight

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