My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Void Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Hog Rider Witch Princess
Zap
Spear Goblins Minions Witch Princess
Barbarian Barrel
Spear Goblins Knight Witch Princess
The Log
Spear Goblins Hog Rider Witch Princess
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Spear Goblins Minions Witch Princess
Royal Delivery
Spear Goblins Knight Minions Hog Rider Witch Princess
Fireball
Minions Hog Rider Witch Princess
Poison
Spear Goblins Minions Witch Princess
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Princess Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Princess Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Spear Goblins Minions Hog Rider Princess Arrows Witch
Minions
Knight Hog Rider Mega Knight
Hog Rider
Spear Goblins Arrows Knight Minions Witch Princess Mega Knight
Witch
Knight Hog Rider Mega Knight
Princess
Knight Spear Goblins Hog Rider Mega Knight
Mega Knight
Minions Spear Goblins Arrows Hog Rider Witch Princess

Defense Synergies 4 8

Spear Goblins
Knight Arrows Minions Mega Knight
Arrows
Mega Knight Spear Goblins Knight
Knight
Spear Goblins Minions Princess Arrows Witch
Minions
Knight Spear Goblins Mega Knight
Hog Rider
Witch
Knight Mega Knight
Princess
Knight Mega Knight
Mega Knight
Arrows Spear Goblins Minions Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Knight Minions Witch Mega Knight
Witch Mega Knight Knight Minions
Witch Knight Minions Mega Knight
Arrows Princess Mega Knight
Arrows Spear Goblins Minions Mega Knight
Minions Spear Goblins Arrows Witch Princess
Arrows Mega Knight
Witch Minions Princess
Knight Spear Goblins Mega Knight
Minions Witch Spear Goblins Arrows Knight Princess Mega Knight
Arrows Minions Spear Goblins Witch Princess
Mega Knight Knight Minions Witch
Mega Knight Arrows Minions Witch Princess
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Minions Witch
Arrows Mega Knight Spear Goblins Knight Minions Witch
Arrows Witch Spear Goblins Knight Minions Princess Mega Knight
Mega Knight Spear Goblins Arrows Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Witch
Arrows Knight Mega Knight
Mega Knight Spear Goblins Knight Minions Witch
Mega Knight Knight
Knight Witch Mega Knight
Arrows Minions Witch Princess
Spear Goblins Knight Minions Witch
Mega Knight Knight
Mega Knight Spear Goblins Knight Minions Witch
Witch
Mega Knight Knight Minions Witch
Mega Knight Arrows
Mega Knight Knight Witch
Witch Princess Mega Knight
Witch Spear Goblins Knight Minions
Arrows Minions Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Spear Goblins Minions Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Minions
Arrows Knight Princess
Arrows Princess
Knight Princess
Arrows Minions Princess
Princess Arrows
Spear Goblins Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Minions
Arrows Princess Mega Knight
Arrows Witch Princess Mega Knight
Minions Mega Knight
Arrows Princess
Arrows
Arrows Witch Princess Mega Knight
Witch
Arrows Witch Princess
Arrows Witch Princess Mega Knight
Arrows
Arrows Witch Princess
Minions Witch
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Spear Goblins Minions Witch Princess
Arrows Witch Princess
Arrows
Knight Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Minions Witch Princess
Witch Princess
Witch Princess Mega Knight

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