My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Zappies Wizard Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Skeleton Barrel Zappies Inferno Dragon
Zap
Skeleton Barrel Zappies Goblin Giant Inferno Dragon
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Cage Zappies Wizard
The Log
Electro Spirit Skeleton Barrel Goblin Cage Zappies
Earthquake
Goblin Cage Zappies
Arrows
Electro Spirit Skeleton Barrel Zappies
Royal Delivery
Electro Spirit Skeleton Barrel Goblin Cage Zappies Wizard Inferno Dragon
Fireball
Skeleton Barrel Goblin Cage Zappies Wizard Inferno Dragon
Poison
Skeleton Barrel Goblin Cage Zappies Wizard
Lightning
Goblin Cage Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Skeleton Barrel Goblin Cage Zappies Inferno Dragon Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Skeleton Barrel Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Skeleton Barrel
Goblin Cage Zappies Goblin Giant Inferno Dragon
Goblin Cage
Skeleton Barrel The Log
Zappies
Skeleton Barrel Goblin Giant
Wizard
Goblin Giant
Goblin Giant
Electro Spirit Skeleton Barrel Zappies Wizard The Log
The Log
Goblin Cage Goblin Giant
Inferno Dragon
Skeleton Barrel

Defense Synergies 0 9

Electro Spirit
The Log
Skeleton Barrel
Goblin Cage
Zappies Wizard The Log Inferno Dragon
Zappies
Goblin Cage The Log
Wizard
Goblin Cage The Log
Goblin Giant
The Log
The Log
Electro Spirit Goblin Cage Zappies Wizard Goblin Giant Inferno Dragon
Inferno Dragon
Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Zappies Wizard Goblin Giant The Log
Inferno Dragon Goblin Cage Zappies The Log
Goblin Cage Zappies Inferno Dragon
Goblin Cage Inferno Dragon Zappies
Goblin Cage The Log
The Log Electro Spirit Zappies
Inferno Dragon Electro Spirit Goblin Cage Zappies Wizard
Electro Spirit Skeleton Barrel Goblin Cage Goblin Giant The Log
Zappies Inferno Dragon Goblin Cage
Zappies
Electro Spirit Zappies Wizard Goblin Giant The Log
Inferno Dragon Zappies Wizard
Goblin Cage Zappies Wizard The Log
Wizard Electro Spirit Goblin Cage Zappies The Log
Inferno Dragon Goblin Cage Zappies
Goblin Cage Zappies The Log Inferno Dragon
Wizard Goblin Cage Zappies
Goblin Cage Electro Spirit Zappies Wizard The Log
Goblin Cage Wizard The Log Electro Spirit Zappies Inferno Dragon
Goblin Cage Zappies Inferno Dragon
Wizard Electro Spirit Zappies Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies
Skeleton Barrel Wizard The Log Inferno Dragon
Zappies Goblin Cage Goblin Giant The Log
Goblin Cage Zappies Goblin Giant The Log
Goblin Cage Zappies Goblin Giant Inferno Dragon
Wizard Electro Spirit Skeleton Barrel Zappies Goblin Giant
Goblin Cage Zappies Goblin Giant
Goblin Cage Zappies Goblin Giant Inferno Dragon
Goblin Cage Electro Spirit Zappies The Log Inferno Dragon
Goblin Cage Zappies Goblin Giant Inferno Dragon
Inferno Dragon Goblin Cage Zappies
Goblin Cage Goblin Giant The Log
Goblin Cage Zappies Wizard Goblin Giant
Wizard Goblin Cage Zappies
Zappies Electro Spirit Goblin Cage Goblin Giant The Log Inferno Dragon
Electro Spirit Goblin Cage Zappies Wizard The Log Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Goblin Giant The Log
Skeleton Barrel The Log
Wizard The Log
Wizard Electro Spirit Skeleton Barrel Goblin Giant
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Wizard
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
The Log
Wizard
The Log
Skeleton Barrel The Log
The Log Electro Spirit Wizard
Inferno Dragon
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Skeleton Barrel The Log
Wizard
Electro Spirit Skeleton Barrel Zappies Wizard
Wizard The Log
Electro Spirit Zappies
Wizard The Log
Skeleton Barrel Electro Spirit Zappies
Zappies Wizard
The Log
Wizard
The Log Skeleton Barrel Wizard
Electro Spirit Zappies The Log
Zappies
Skeleton Barrel Goblin Giant The Log

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