My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Ice Wizard Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Hogs Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Skeletons Bomber Bats Minion Horde Royal Hogs
Zap
Skeletons Bomber Bats Minion Horde Royal Hogs
Barbarian Barrel
Skeletons Bomber Elite Barbarians Royal Hogs Magic Archer
The Log
Skeletons Bomber Elite Barbarians Royal Hogs
Earthquake
Skeletons Bomber Royal Hogs
Arrows
Skeletons Bomber Bats Minion Horde Royal Hogs
Royal Delivery
Skeletons Bomber Bats Minion Horde Elite Barbarians Royal Hogs Magic Archer
Fireball
Bomber Minion Horde Elite Barbarians Royal Hogs Magic Archer
Poison
Bomber Bats Minion Horde Royal Hogs Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Minion Horde Elite Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Magic Archer Minion Horde Royal Hogs Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Bats Magic Archer

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Elite Barbarians Royal Hogs
Bats
Bomber Elite Barbarians Royal Hogs
Minion Horde
Elite Barbarians
Bomber Bats
Royal Hogs
Bomber Bats Magic Archer
Electro Giant
Magic Archer
Royal Hogs

Defense Synergies 0 7

Skeletons
Bomber Bats Minion Horde Elite Barbarians Magic Archer
Bomber
Skeletons Bats Electro Giant
Bats
Skeletons Bomber
Minion Horde
Skeletons
Elite Barbarians
Skeletons
Royal Hogs
Electro Giant
Bomber
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Magic Archer
Minion Horde Elite Barbarians Skeletons Bomber Bats
Minion Horde Skeletons Bomber Bats Elite Barbarians
Minion Horde Elite Barbarians Skeletons Bomber Bats
Bomber Elite Barbarians
Skeletons Bomber Bats Magic Archer
Bats Minion Horde Magic Archer
Electro Giant Magic Archer
Minion Horde Skeletons Elite Barbarians
Elite Barbarians Skeletons Bomber Minion Horde
Bats Minion Horde Skeletons Bomber Electro Giant Magic Archer
Minion Horde Bats Magic Archer
Minion Horde Skeletons Bomber Bats Elite Barbarians
Bomber Bats Minion Horde Magic Archer
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Electro Giant
Minion Horde Skeletons Bomber Bats Elite Barbarians
Bomber Bats Minion Horde Elite Barbarians Magic Archer
Bomber Bats Magic Archer
Elite Barbarians
Bomber Bats Minion Horde Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Electro Giant
Bomber Elite Barbarians Magic Archer
Skeletons Bats Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians
Skeletons Minion Horde Elite Barbarians
Electro Giant Skeletons Bats Minion Horde Magic Archer
Skeletons Bats Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Skeletons Bats Elite Barbarians Magic Archer
Skeletons Minion Horde
Bats Minion Horde Elite Barbarians
Elite Barbarians Electro Giant
Elite Barbarians Skeletons Minion Horde
Bomber Minion Horde Electro Giant Magic Archer
Elite Barbarians Electro Giant Skeletons Bomber Bats Minion Horde Magic Archer
Bats Bomber Minion Horde Elite Barbarians Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Magic Archer
Minion Horde Magic Archer
Bomber Minion Horde Magic Archer
Electro Giant Bats Minion Horde Magic Archer
Bomber Minion Horde Magic Archer
Magic Archer
Bats Minion Horde Elite Barbarians
Minion Horde Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Minion Horde Magic Archer
Elite Barbarians Magic Archer
Bomber Minion Horde Magic Archer
Magic Archer Minion Horde
Bomber Bats Minion Horde
Bomber Magic Archer
Bomber Electro Giant Magic Archer
Minion Horde Magic Archer
Minion Horde
Electro Giant Bomber Magic Archer
Minion Horde
Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Bats Minion Horde Electro Giant Magic Archer
Bats Minion Horde Electro Giant
Minion Horde Elite Barbarians
Bomber Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde
Magic Archer
Minion Horde Bats Magic Archer
Magic Archer
Minion Horde Magic Archer
Bomber Magic Archer
Electro Giant
Minion Horde Elite Barbarians
Electro Giant Bats Minion Horde Elite Barbarians Magic Archer
Bats Magic Archer
Electro Giant Magic Archer

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