My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Dart Goblin Giant Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Lava Hound
Giant Snowball
Dart Goblin Musketeer Lava Hound
Zap
Mortar Dart Goblin Prince Lava Hound
Barbarian Barrel
Mortar Heal Spirit Dart Goblin Musketeer
The Log
Heal Spirit Dart Goblin Musketeer Prince
Earthquake
Mortar
Arrows
Heal Spirit Dart Goblin Lava Hound
Royal Delivery
Heal Spirit Dart Goblin Musketeer Prince Lava Hound
Fireball
Mortar Dart Goblin Musketeer Lava Hound
Poison
Mortar Dart Goblin Musketeer Lava Hound
Lightning
Mortar Musketeer Prince
Rocket
Mortar Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Dart Goblin Mortar Fireball Musketeer Giant Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Dart Goblin Mortar Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Fireball Musketeer
Heal Spirit
Prince Musketeer Giant
Dart Goblin
Lava Hound Mortar Giant Prince
Fireball
Lava Hound Mortar Giant
Musketeer
Giant Mortar Heal Spirit Prince
Giant
Musketeer Prince Heal Spirit Dart Goblin Fireball
Prince
Heal Spirit Giant Dart Goblin Musketeer
Lava Hound
Dart Goblin Fireball

Defense Synergies 0 6

Mortar
Dart Goblin Fireball Musketeer
Heal Spirit
Dart Goblin
Mortar Musketeer Prince
Fireball
Mortar Musketeer
Musketeer
Mortar Dart Goblin Fireball
Giant
Prince
Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Fireball Musketeer
Mortar Dart Goblin Musketeer Prince
Mortar Prince Dart Goblin Musketeer
Prince Mortar Dart Goblin Musketeer
Fireball Prince
Fireball Dart Goblin Musketeer
Dart Goblin Musketeer Mortar Fireball
Dart Goblin Fireball Musketeer
Mortar Musketeer Prince
Dart Goblin Musketeer Prince
Dart Goblin Fireball Musketeer
Musketeer Dart Goblin Fireball
Mortar Prince Fireball Musketeer
Fireball Mortar Dart Goblin Prince
Mortar Prince
Mortar Fireball Prince
Mortar Fireball Musketeer Prince
Mortar Fireball Dart Goblin Musketeer Prince
Mortar Dart Goblin Fireball Musketeer
Mortar Dart Goblin Musketeer Prince
Dart Goblin Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Mortar Musketeer Prince
Musketeer Prince
Prince Fireball Musketeer
Musketeer Prince
Fireball Dart Goblin Musketeer
Prince Dart Goblin Fireball Musketeer
Prince
Mortar Fireball Prince
Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Fireball Prince
Prince Fireball
Dart Goblin Fireball Musketeer
Mortar Dart Goblin Fireball Musketeer Prince
Dart Goblin Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin Musketeer
Mortar Fireball Dart Goblin Musketeer
Dart Goblin Fireball
Dart Goblin Fireball Musketeer Prince
Fireball Mortar
Fireball Dart Goblin Musketeer
Mortar Dart Goblin Musketeer
Fireball Dart Goblin
Fireball Mortar Dart Goblin
Fireball Musketeer Prince
Mortar Dart Goblin Fireball Musketeer Prince
Fireball Dart Goblin Musketeer
Mortar Dart Goblin Fireball Musketeer
Mortar Dart Goblin Fireball Musketeer
Mortar Dart Goblin Fireball Musketeer Prince
Mortar Dart Goblin Fireball Musketeer
Mortar Dart Goblin Fireball Musketeer
Mortar Fireball
Mortar Dart Goblin Fireball Musketeer Prince
Mortar Dart Goblin Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Mortar Fireball Musketeer
Mortar Fireball
Mortar Fireball Dart Goblin Musketeer
Fireball Mortar Musketeer Prince
Fireball Mortar Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball
Mortar Dart Goblin Fireball Musketeer
Fireball
Prince
Fireball
Dart Goblin Fireball Musketeer Prince
Fireball Dart Goblin Musketeer
Fireball
Fireball Dart Goblin Musketeer Prince
Mortar Dart Goblin Fireball Musketeer
Fireball
Dart Goblin Musketeer Prince
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Mortar Dart Goblin Fireball Musketeer Prince

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