My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Three Musketeers Baby Dragon Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Baby Dragon Prince Goblin Giant P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Baby Dragon Prince Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Three Musketeers Prince
Giant Snowball
Spear Goblins Minion Horde Three Musketeers Baby Dragon
Zap
Spear Goblins Minion Horde Three Musketeers Prince Goblin Giant
Barbarian Barrel
Spear Goblins Three Musketeers
The Log
Spear Goblins Three Musketeers Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Minion Horde Three Musketeers Baby Dragon Prince P.E.K.K.A Mother Witch
Fireball
Minion Horde Three Musketeers Baby Dragon Mother Witch
Poison
Spear Goblins Minion Horde Three Musketeers Mother Witch
Lightning
Three Musketeers Baby Dragon Prince Mother Witch
Rocket
Minion Horde Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Prince P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Baby Dragon Mother Witch Minion Horde Prince Goblin Giant P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Baby Dragon Mother Witch Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Prince Goblin Giant
Minion Horde
Prince Goblin Giant
Three Musketeers
Baby Dragon
Spear Goblins Prince Goblin Giant P.E.K.K.A
Prince
Spear Goblins Minion Horde Baby Dragon
Goblin Giant
Spear Goblins Minion Horde Baby Dragon Mother Witch
P.E.K.K.A
Baby Dragon Mother Witch
Mother Witch
Goblin Giant P.E.K.K.A

Defense Synergies 0 7

Spear Goblins
Baby Dragon Prince Goblin Giant P.E.K.K.A
Minion Horde
Three Musketeers
Baby Dragon
Spear Goblins Prince P.E.K.K.A Mother Witch
Prince
Spear Goblins Baby Dragon
Goblin Giant
Spear Goblins
P.E.K.K.A
Spear Goblins Baby Dragon
Mother Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Baby Dragon Goblin Giant
Minion Horde P.E.K.K.A Three Musketeers Prince
Minion Horde Three Musketeers Prince P.E.K.K.A
Minion Horde Three Musketeers Prince P.E.K.K.A
Prince P.E.K.K.A
Spear Goblins Baby Dragon Mother Witch
Minion Horde Three Musketeers Spear Goblins Baby Dragon
Baby Dragon Goblin Giant P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Prince
Spear Goblins Minion Horde Prince
Minion Horde Mother Witch Spear Goblins Baby Dragon Goblin Giant
Minion Horde Three Musketeers Spear Goblins Baby Dragon
Minion Horde Prince P.E.K.K.A Three Musketeers
Three Musketeers Minion Horde Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers Prince
Minion Horde Three Musketeers Prince P.E.K.K.A
Minion Horde Three Musketeers Prince P.E.K.K.A
Spear Goblins Minion Horde Three Musketeers Baby Dragon Prince
Baby Dragon Spear Goblins Mother Witch
P.E.K.K.A Three Musketeers Prince
Spear Goblins Minion Horde Baby Dragon Prince Goblin Giant P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince P.E.K.K.A
Baby Dragon Prince
P.E.K.K.A Spear Goblins Minion Horde Prince Goblin Giant
Prince P.E.K.K.A Minion Horde Goblin Giant
P.E.K.K.A Minion Horde Three Musketeers Prince Goblin Giant
Mother Witch Minion Horde Three Musketeers Baby Dragon Goblin Giant
Prince P.E.K.K.A Spear Goblins Minion Horde Goblin Giant
P.E.K.K.A Minion Horde Prince Goblin Giant
Minion Horde P.E.K.K.A Spear Goblins Baby Dragon Prince
P.E.K.K.A Minion Horde Three Musketeers Goblin Giant
P.E.K.K.A Minion Horde Prince
P.E.K.K.A Prince Goblin Giant
Prince P.E.K.K.A Minion Horde Three Musketeers Goblin Giant
Minion Horde Three Musketeers Baby Dragon
Spear Goblins Minion Horde Three Musketeers Baby Dragon Prince Goblin Giant P.E.K.K.A
Minion Horde Baby Dragon P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Goblin Giant
Prince
Minion Horde Baby Dragon
Mother Witch Spear Goblins Minion Horde Baby Dragon Goblin Giant
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Three Musketeers Prince
Minion Horde Prince
Baby Dragon
Three Musketeers Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Prince
Spear Goblins Minion Horde Three Musketeers Baby Dragon
Minion Horde Three Musketeers Baby Dragon
Three Musketeers
Minion Horde
Three Musketeers Baby Dragon Prince
Baby Dragon Mother Witch
Minion Horde Baby Dragon Prince
Prince
Minion Horde Baby Dragon
Mother Witch Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon Prince
Baby Dragon
Minion Horde Baby Dragon Mother Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde Prince
Minion Horde Spear Goblins Prince
Three Musketeers Baby Dragon
Minion Horde Three Musketeers Baby Dragon Prince
Baby Dragon
Minion Horde Three Musketeers Prince P.E.K.K.A
Minion Horde Baby Dragon
Baby Dragon Prince Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: